The difference lighting makes...

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  • HicRic

    #16
    Re: The difference lighting makes...

    Dice have said they're taking steps in Special Forces to help stop people bumping gamma/brightness right up to see in the dark, with any luck this will also apply to setting lighting to 'low' in SF too.

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    • Jensen

      #17
      Re: The difference lighting makes...

      Originally posted by perry
      Me? Or someone in general? I changed it because the Tweak Guide and someone's mention of dynamic lighting on another forum caught my interest.. Had to check it out.

      Other folks would drop it down because they don't have a strong system, or because they're doing whatever it takes to win and don't care about the game looking good.. They're trying to get 150FPS out of their 7800GTX so they can get that .01sec drop on someone.

      You should at least name me perry. (Bhack)

      HOlla!

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      • imported_KC.JADE

        #18
        Re: The difference lighting makes...

        lol that's my little hack. I keep everything on low so I can see EVERYthing.

        Works real well.

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        • <<R2>>ctskier

          #19
          Re: The difference lighting makes...

          yea they should get rid of the lighting sort of, cause I find myself hiding in a dark corner that you can barely see, and somehow a guy can snipe me from days away in an impossible to see dark corner.

          Now i know how they do it.

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          • ToneDog

            #20
            Re: The difference lighting makes...

            SF will probably something like the Bf2nights mod where the lowest level of graphical quality still shows proper shadows and dark areas

            but i hope it is not like that not because i will be able to cheat, it's because my cheap junk can't run with those settings forced being on by the game

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