INFO : List of items submitted for next BF:2 patch

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  • TheEn|gma
    Member
    • Jun 2005
    • 5247

    #16
    Re: INFO : List of items submitted for next BF:2 patch

    Originally posted by Jesse
    Another silly one. If someone bails, SHOOT THEM. If the vehicle explodes, they already get the shock effect. I can see this being abused to no end if implemented, and it's downright for people who feel someone who has good reflexes has cheated them out of points, when they simply weren't fast enough to kill them.
    Yeh I completly disagree with you here, when you've been chasing people in jets for a couple minutes having to use cannon because A2A missles are so un-reliable, and they hop out a second before they explode, its agrivating, and Jets spawn too quickly its almost a waste because he'll be back in the air in like 30 seconds anyway.

    And great list, some very good points in here, shame that EA/DICE will never read/care about this

    Comment

    • Sgt Sly

      #17
      Re: INFO : List of items submitted for next BF:2 patch

      Getting points for destroying vehicules without killing anyone is asking for point whoring and really what kind of talent is needed to destroy an empty vehicule?

      If they can take care of the most important quarter of that list I'll be in heaven!

      Comment

      • WarGimp

        #18
        Re: INFO : List of items submitted for next BF:2 patch

        I'm personally a little leary of some of those suggested "fixes".

        Example:

        #25 - [GAMEPLAY] Blackhawk still feels overpowered. Minigun splash damage should be reduced, Blackhawk should be brought in line with MEC/Chinese equivalents.
        BACKWARDS! Blackhawks are fun. Sure, they can be a nasty influance on the field, but it takes good teamwork and a smart pilot to make it truely effective. The BHs shouldn't be nerfed, the other transports should be improved!

        This is just one example of some things that make me a little nervious in this list...

        Comment

        • j4k3

          #19
          Re: INFO : List of items submitted for next BF:2 patch

          the only time i see bhs being used are in mashtuur. before, every map that has 'em...

          Comment

          • Decripfy

            #20
            Re: INFO : List of items submitted for next BF:2 patch

            gooood list

            Comment

            • WarGimp

              #21
              Re: INFO : List of items submitted for next BF:2 patch

              Originally posted by j4k3
              the only time i see bhs being used are in mashtuur. before, every map that has 'em...
              I have some very good .demo files of me flying BHs on Wake and doing some serious damage. Even with a single gunner and some smart flying, you can really reek-grief with those birds.

              People just generally don't know how to use 'em right.
              It's also not easy when the enemy has air supiriority, so folks give up quick.

              Comment

              • imported_Fig

                #22
                Re: INFO : List of items submitted for next BF:2 patch

                So... is this presented in the forums as : "We are gonna work on this" or "Its nice that you thought about these things..." We all know what is wrong with the game, the only thing I don't know is if EA gives a damn and will try to fix it or not...

                Does anybody know? Not think, KNOW.

                Comment

                • imported_K_Shizzle

                  #23
                  Re: INFO : List of items submitted for next BF:2 patch

                  Great list, except they need to replace the guns with broomsticks and make the armor out of wood. And maybe make them explode after a certain time of flying, like 5 seconds.

                  Comment

                  • (BG)Patton
                    Member
                    • Jun 2007
                    • 829

                    #24
                    Re: INFO : List of items submitted for next BF:2 patch

                    great list. needs to include the increace of accuracy of the support guns
                    and btw, how come my sig doesnt work nomore?

                    Comment

                    • Jesse

                      #25
                      Re: INFO : List of items submitted for next BF:2 patch

                      Originally posted by EAGLE_18
                      Yeh I completly disagree with you here, when you've been chasing people in jets for a couple minutes having to use cannon because A2A missles are so un-reliable, and they hop out a second before they explode, its agrivating, and Jets spawn too quickly its almost a waste because he'll be back in the air in like 30 seconds anyway.
                      If someone is paying enough attention to see their health is dropping fast and has the reflexes to bail, they deserve to keep their life, bottom line. If you implement points for damaging someone's vehicle but not killing the pilot, we might as well give people points for damaging a soldier 25% and making the soldier fall prone like they're bleeding out. If you don't take all of their health, you haven't done your job, and you don't deserve consolation points for your shortcomings.

                      Comment

                      • sdm151
                        Member
                        • May 2005
                        • 132

                        #26
                        Re: INFO : List of items submitted for next BF:2 patch

                        #1 - [GAMEPLAY] Bunny Hopping/Dolphin Diving/Jump-shooting. The main proposal which is agreed upon is that players cannot shoot/reload while jump, that crawling takes longer to manuever into and that stamina should drop quickly while jumping - no stamina, no jumping.
                        Not sure if I completely agree with this one. It seems that going prone while in the air is one of the bigger problems. I don't mind the hopping so much, but every time I see Superman floating across the battlefield I am confronted with the cruel reminder that I am a grown-up playing a kid's game.

                        Comment

                        • ptegan
                          Member
                          • Jul 2006
                          • 2666

                          #27
                          Re: INFO : List of items submitted for next BF:2 patch

                          Originally posted by Fig
                          Does anybody know? Not think, KNOW.
                          I know :)

                          The list of issues took 4 weeks to compile and was the input from about 300 BF:2 players. Each was asked to list their top 3 problems that needed to be fixed (which explains why some smaller problems never made it).

                          The list I posted was requested by EA and compiled by EA. It's not something that I made up and I'm sending to EA personally (how the hell did some people think that?)


                          DiCE Sweden got the list last Monday/Tuesday.

                          Comment

                          • Tezcat

                            #28
                            Re: INFO : List of items submitted for next BF:2 patch

                            Originally posted by ptegan
                            #1 - [GAMEPLAY] Bunny Hopping/Dolphin Diving/Jump-shooting. The main proposal which is agreed upon is that players cannot shoot/reload while jump, that crawling takes longer to manuever into and that stamina should drop quickly while jumping - no stamina, no jumping.
                            Though I find opponents who BH/DD while shooting annoying, I don't find it unfair simply because you have the same option as he does. What I find more annoying is when you're in a prone position and firing at someone who's standing and goes into a rolling prone position. Most of the time, he will win because you have to adjust your aim from high to low while he doesn't. I've been killed so many times by ppl while they are still in the rolling animation, I've come to realise that it's better to go prone AFTER he does. This seems weird as it basically rewards the player with slower reflexes.

                            Doesn't jumping already decrease your stamina by 4 or 5 bars?

                            Also, if you're not allowed to jump when out of stamina, I just wonder whether you would make it even more easier for tanks and apcs to kill you. I can imagine someone running away from a tank towards a low brick wall/sand bag only to find he's run out of stamina, trying in vain to jump over a 2 ft obstacle a 2 yr old could climb over and finding he's become a paraplegic. "My legs! My legs!! ARGH!!"


                            Originally posted by ptegan
                            #4 - [TECHNICAL ISSUE] Fix the red/blue tag issue, where friendly units will show up with a red tag, enemies with a blue tag.
                            I don't find this much of an issue as I only encounter it once in maybe 30 rounds.


                            Originally posted by ptegan
                            #5 - [GAMEPLAY] Change the teamkill system. This always generated a lengthy explanation, these are the most popular : teamkills for friendly mines, claymores and C4 should be removed, commander should accrue teamkills for artillery kills, vehicle teamkills for passengers needs looking at (jeep crashes, driver gets TKs), jets running over people standing on the runway shouldn't count as a teamkill.
                            I think tk's for friendly mines/claymores/C4 should still be counted. Can you imagine how easy it would be then for ppl who decide THEY should be the one driving the tank not you, so they lay some mines infront of a friendly tank? It would increase the tard factor in the game.

                            What I reckon would be better is you still get punished for a friendly running over your mine/claymore, BUT they do NOT have the option of further punishing you.

                            And C4 DEFINITELY should count for a tk. I don't know about you, but have you played Strike at Karkand recently? It's gotten to the point where everyone is using C4 as their main weapon to get their explosives badge. TK's by C4 are so annoying. I punish now if that's how I die even if it was an accident because it was your choice to use C4 as an offensive weapon. It's getting out of hand.


                            Originally posted by ptegan
                            #8 - [GAMEPLAY] Alter the ranking/awards system. Address sergeant awards problems, give additional points for teamwork-related activities, harder targets should give more points (infantry kills tank should give more than tank kills infantry), repair points should be earned faster, commanders get too many points.
                            Leave the ranking/awards system as it is. It's fine. Infantry killing tanks receive more points than tanks killing infantry is just lame. This would mean jets killing tanks gets even less points, choppers gunning down infantry also less points, an assault soldier killing an engineer gets less points than and engineer killing an assault. Where does it end??


                            Originally posted by ptegan
                            #9 - [GAMEPLAY] Mines/C4 should not be destroyable. Should only be removable by engineers (or spec ops for C4). Engineers should receive points for removing enemy mines.
                            Yes, mines should go back to being non-destroyable by nades/tank shells/etc. I also had the thought of giving pts to engineers who removed enemy mines with their spanner but then I also thought this would be a stat padders wet dream. Can you imagine what sort of scores they could achieve if 2 engineers, 1 from each side decided to go exploit this feature. Of course you could make it so that mines they remove do not go back into their inventory, but then all you would need is a support guy to come along for the ride.


                            Originally posted by ptegan
                            #10 - [TECHNICAL ISSUE] After switching from C4 to the detonator it will frequently switch back to C4 by itself, especially when jumping.
                            What they need to do is get rid of the instant C4 exploding trick. C4 should not be used as a high powered grenade.


                            Originally posted by ptegan
                            #13 - [GAMEPLAY] Only the vehicle driver gets capture points on flags - even if the gunner was in the vehicle first. Popular support for drivers and gunners receiving points.
                            ??


                            Originally posted by ptegan
                            #16 - [GAMEPLAY] Anti-Tank is not the best anti-tank kit, C4 is far more effective. Either give the AT increased damage, reduce armour hitpoints in certain locations or give the AT kit more ammunition.
                            I think AT class is just fine as it is right now. If you aim well, it only takes 2 rockets to destroy a full health tank. Yes it only takes 2 C4 to blow up a tank anywhere, BUT you have the disadvantage of having to run up to the tank as Spec Ops while as Anti-Tank, you have the luxury of staying hidden/further away and still launch your rockets.


                            Originally posted by ptegan
                            #25 - [GAMEPLAY] Blackhawk still feels overpowered. Minigun splash damage should be reduced, Blackhawk should be brought in line with MEC/Chinese equivalents.
                            Leave the blackhawk as it is. My way of thinking is that the MEC/PLA have the best jets and the worst choppers while the USMC have the worst jets but the best choppers.


                            Originally posted by ptegan
                            #28 - [GAMEPLAY] Shooting vehicles can often not be rewarding as the driver will bail at the last second. Suggested improvements - points awarded for doing significant damage to a vehicle, drivers suffer "shock effect" when exiting a heavily damaged vehicle.
                            No, no, and NO. I don't really care if the driver of a tank/apc jumps out at the last second. I usually finish him off as he frantically runs away. If you can't do that, then you don't deserve any points whatsoever.


                            Originally posted by ptegan
                            - Spec-Ops points should be awarded for destroying carrier guns with C4. More points should be given or fewer C4 should be required to destroy commander assets.
                            They lowered the number of C4 for the UAV trailer from 3 to 2.


                            Originally posted by ptegan
                            - UAV should not show opposing players who are inside buildings.
                            I say remove UAV all together.


                            Originally posted by ptegan
                            - 2-5 second spawn immunity/armour/protection would be a benefit.
                            No way. What is this, Quake?


                            Originally posted by ptegan
                            - Introduce a warning sound for incoming artillery.
                            I say remove artillery altogether.


                            Originally posted by ptegan
                            - Players who use kamikaze tactics should not earn points.
                            Why not? It's a legitimate tactic. And you get -2 points if you kill yourself anyway.

                            Comment

                            • ptegan
                              Member
                              • Jul 2006
                              • 2666

                              #29
                              Re: INFO : List of items submitted for next BF:2 patch

                              Tezcat, if a tank rolls up to cap a flag only the driver can cap it. If the gunner get's out they'll cap the flag together, twice as fast, and they'll both get points.

                              People think it's unfair that a gunner has to get out of the tank/vodnik in order to cap the flag.

                              Comment

                              • Idaeus
                                Member
                                • Jun 2005
                                • 1501

                                #30
                                Re: INFO : List of items submitted for next BF:2 patch

                                Originally posted by Sgt Sly
                                Getting points for destroying vehicules without killing anyone is asking for point whoring and really what kind of talent is needed to destroy an empty vehicule?

                                If they can take care of the most important quarter of that list I'll be in heaven!
                                Agreed...

                                Comment

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