poly's and triangle's

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  • [FS]AQUILA

    #1

    poly's and triangle's

    hey, im stumpted by this, and i hope someone can help

    i had a high poly model which i reduced down to about 6k polys, but the triangles remained at 11K. does this mean it will cause issues within the game or does it soley work on the poly count?

    hope you can help

    cheers for your time
  • Raslin

    #2
    Re: poly's and triangle's

    Originally posted by Aquila
    hey, im stumpted by this, and i hope someone can help

    i had a high poly model which i reduced down to about 6k polys, but the triangles remained at 11K. does this mean it will cause issues within the game or does it soley work on the poly count?

    hope you can help

    cheers for your time
    Triangles in almost all cases are higher than poly's, you aren't in a unique situation. You're model will be fine(assuming you are modeling a large vehicle or something, and not say a gun with 6k polys)

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    • rexman

      #3
      Re: poly's and triangle's

      It always ends up as triangles when converted to the mesh file format used by the game. The triangle count is the meaningful value, but your best judge is to see how the game performs with different triangle counts on your target system.

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      • [FS]AQUILA

        #4
        Re: poly's and triangle's

        ok cheers guys, had a few words with some other guys and still seems alittle mixed! i will finish the vehicle(yeah its a vehicle sorry didnt mention that) and get it skinned!

        thanx for your time

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        • Overcloud

          #5
          Re: poly's and triangle's

          11k polies for a vehicle (Tank/APC) is damn much in my opinion. I think it was around 5 to 6 thousand for bf2. (2000 for bf42 btw)

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          • [FS]AQUILA

            #6
            Re: poly's and triangle's

            UM read the first post again.. 6k poly's, 11k tri's...

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            • jilted

              #7
              Re: poly's and triangle's

              always count tri's

              11,000 tri's is much too high for a BF2 vehicle. Get it down to 6000 tris

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              • Overcloud

                #8
                Re: poly's and triangle's

                Originally posted by Aquila
                UM read the first post again.. 6k poly's, 11k tri's...
                Um, yes. Its tri's that count.

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                • Tenshi

                  #9
                  Re: poly's and triangle's

                  Polys arent triangles

                  In max a poly can be any shape, and consists of one or more triangles.

                  Realtime game engines always (i dont think theres a game that doesnt) use triangles so in a game a poly and triangle are the same thing.

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                  • imported_razor

                    #10
                    Re: poly's and triangle's

                    Never go off anything larger then a 3 sided polygon, no game so far has anything greater.

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