PRMM is great but...

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Fall0ut

    #1

    PRMM is great but...

    please decrease the run speed!

    I can't wait till this game gets to v1, I hope I can join their team as the 3d artist
  • Saureco

    #2
    Re: PRMM is great but...

    Decrease the run speed? Don't you realize that the PRMM does have a reduced sprint speed? You can't go from cover to cover as fast as you could in vanilla BF2.

    Comment

    • Fall0ut

      #3
      Re: PRMM is great but...

      Originally posted by [47R]Saureco
      Decrease the run speed? Don't you realize that the PRMM does have a reduced sprint speed? You can't go from cover to cover as fast as you could in vanilla BF2.
      hmm haven't noticed that, but what about regular speed?

      I think it should be like in Americas army. If you just go forward, you should be in a walk/jog speed, when you press the sprint you should run (in AA u start jogging but for Bf2's big terrain, you should be able to run) But still the running should be just as fast as the run without sprint and you should have more stamina.

      Comment

      • MMad

        #4
        Re: PRMM is great but...

        Originally posted by Fall0ut
        I think it should be like in Americas army. If you just go forward, you should be in a walk/jog speed, when you press the sprint you should run (in AA u start jogging but for Bf2's big terrain, you should be able to run) But still the running should be just as fast as the run without sprint and you should have more stamina.
        I don't think that would turn out well. Remember, the maps in AA and BF2 were designed with the movement speed in mind. If you moved around BF2 maps at the speed of an AA soldier, it'd take bloody ages to get anywhere..

        Comment

        • imported_DuFfm4N

          #5
          Re: PRMM is great but...

          Yeah i think the speed is slightly slower but i like how u get longer, this will be a great mod when its released!

          Comment

          Working...