skinning question

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  • Cdr
    Member
    • Mar 2005
    • 84

    #16
    Re: skinning question



    Just need to click on the 'Create New Channel' button (highlighted), to create the alpha layer.

    As for seeing it in gmax, you wont see transparency by using the bundlemesh material no. By default, you wont see it in Max either (for testing purposes you can set up a seperate material, but using the bundlemesh shader you wont see any effects like that).

    Fraid it's a case of exporting to the editor then playing about with the alpha channels until the transparency looks right (remember you dont need to export from Gmax every time you change the texture).

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    • jimbob

      #17
      Re: skinning question

      cheers - so i guess it is a bit of a stabinn the dark affair. hmmmmm well it seems this world is a whole lot deeper than i thought lol hats off to you developers... i did some more reading up on subject and i guess it comes down to getting a model into the editor... god knows how you do tht... i guess its more surfing for me... unless its quick and easy to explain thnx for the help - help nurture the learning curve

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