Artillary, dead accurate

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  • imported_Gen_Brett

    #1

    Artillary, dead accurate

    I want to make arty in a mod with the following properties.

    1. One Shot per Click
    When you click to fire arty, it only takes one shot. Not one from each peice, but just one.

    2. Precision Accuracy
    It will hit exactly where you point to.

    3. Almost instant Reload
    The name says it all. Basically no time to reload the arty.

    How would I go about this?
  • imported_Claydough

    #2
    Re: Artillary, dead accurate

    well if it reloads instantly then u would on ly get 1 shot and theres other things to it and also

    arty isnt supposed to be acurate and the red rings when u click arty on map is what the most often place its gonna land

    and u know wat if u dont like it then u dont have to be commander

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    • imported_Gen_Brett

      #3
      Re: Artillary, dead accurate

      No no no, its for a movie mod. I need to make this kind of arty peices.

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      • imported_Claydough

        #4
        Re: Artillary, dead accurate

        well i could make it i make mods and sell them

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        • imported_Gen_Brett

          #5
          Re: Artillary, dead accurate

          I'm not going to pay for you to make a mod. No one will. Plus people will take you more seriously if you work on your grammer. No offense but...

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          • Smagma

            #6
            Re: Artillary, dead accurate

            Nations at War Mod has exactly what your needing. Depending on how many arty pieces you put on the screen is how many shots and it's acurate within 5 meters.

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            • Jesse

              #7
              Re: Artillary, dead accurate

              Code:
              rem ---BeginComp:SingleFireComp ---
              ObjectTemplate.createComponent SingleFireComp
              ObjectTemplate.fire.roundsPerMinute 30
              ObjectTemplate.fire.addFireRate 1
              ObjectTemplate.fire.burstSize 1
              ObjectTemplate.fire.projectileStartPosition 0/0/5
              rem ---EndComp ---
              The burst fire is what selects the amount of shells fired each time. This is also why the bombers drop 5 bombs at once. This code is from what I've done to the MEC artillary. (I've also removed the ability for the commander to use it, so it's just like a player-controlled stationary howitzer :p ) If you want faster firing, just up the rounds per minute to your liking.

              Code:
              rem ---BeginComp:TargetDeviationComp ---
              ObjectTemplate.createComponent TargetDeviationComp
              ObjectTemplate.deviation.radius 20
              rem ---EndComp ---
              This is the default deviation computation for the artillary. Set the radius to your liking, so in your case, 0 would be pinpoint accuracy.

              As for the reload time, I'm not exactly sure about that one. You could make it a player-driven arty piece that fires every click but I'm not sure that would fit the bill as I'm not sure exactly what you're wanting to do. Anyone know where to change the recharge time for commander assets?

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              • Pinguin

                #8
                Re: Artillary, dead accurate

                dont understand

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                • imported_CDNCommando

                  #9
                  Re: Artillary, dead accurate

                  Thanks Jesse that makes sense. I also can't find where to find the reload time. I looked around the editor and didn't find anything. Weird because I think the reload time is usually in the weapons .tweak file.

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                  • Jesse

                    #10
                    Re: Artillary, dead accurate

                    Originally posted by CDNCommando
                    Thanks Jesse that makes sense. I also can't find where to find the reload time. I looked around the editor and didn't find anything. Weird because I think the reload time is usually in the weapons .tweak file.
                    The weapon reload time and the commander reload time are two different things I believe. I've changed values in the remotecontrol objects folder where the controlobjects files are for each commander asset, but the one time I tried it, it didn't work. Of course, I could have entered something the game doesn't like, so I might try again next time I'm bored. Just look for the weapons/common folder and find the remotecontrolledobjects folder or something, those MIGHT work.

                    Comment

                    • imported_CDNCommando

                      #11
                      Re: Artillary, dead accurate

                      Thanks for the direction I'll take a look.

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