Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
and the irony is that while this game is meant to be a squad based teamwork oriented game, you attract the most "arty-attention" if youre playing this way.. Of course one can hide from a strike but defending the vista point on Dragon Valley ca be a pain in the ass when you get artied for the 30th time..
What do you expect? For every tactic, there should be a counter-tactic. Right??
I love the arty. Even when I'm on the receiving end of it it's one of the coolest features of the game. Proper arty placement can really make the difference in a game and it gives the commander a reason for being.
yeah, I can relate to your problem. I had my bad day about arty, jet, helo, and tanks at the different spawn places. Basicly, I got kill by arty after spawn. Then, come next the jet bomp after re-spawn; so, I spawned to different location and got kill by helo, and finally tank's machine gun. :evil: How's bad can it gets.
i dont kno if this has been posted (im not reading every reply) but i liked how you could mount the arty in 1942, but this being BF2 i think you should have to mount the arty but have a aiming system somehow
Am I the only one that thinks artillery and to a certain extent jets are making this game laughable? I mean artillery totally kills the pleasure and strategy of this game. You work hard to gain some progress, then,,,,BOOOM, your whole squad is shot to ****. Yay,,,great fun.
Yeah yeah yeah,,,,as if it's easy or even doable to destroy the arty. In most games that's a suicide mission at best. And for what reason? It will be repaired 30 seconds later by a crate.
Thatsz war my friend. Don't feel too bad about it!!!
Art kind of does ruin it a bit and so does jets the over and over again bomb droping gets a little overkill after a while they should make it so that you have to land to rearm..also the art should take longer to reload
All who hate art need to learn to predict it, you linger around a flag for too long or some other area, if you where to keep moving around you would be fine. I have seen this for a fact, I hitch a ride with some guys, we take a flag, i get in jeep to drive away, i honk and they linger waiting for the damn armor, i knowthat i got a % chance of art hitting here since there are around 6 guys here, so i bail, as i do art goes off and kills half of them..
at first i thought arts were cool but hte novelty has worn off now and they're just incredibly annoying. I dont get why they can art uncappable span points, wheres the tactical value in that?
The reason people whine about arty is because its a new concept, easy to take the blame for their lack of brains.
They could just as well blame the existence of guns in the game, for anyone who dosnt know how to shoot a gun really takes the fun out of the game, but hey, thats how the game is built, get used to it, if you cant go play the Sims.
Already said that, there will still be people looking for easy target to blame their death on, even if its because they themself ran into the middle of that friendly artilitary or decided to camp in a group in the open, or cap a flag with a landed chopper, run over a mine, suck at flying, etc.
Arty doesn't do much to tanks. I have been commander many times dropping arty on tanks and they just bounce a bit when hit. I have never taken out a tank with arty. I know, it's because I SUCK.
Same with APCs. I think I have actually killed ONE APC with arty. They usually take a hit, bounce to the left or right and keep going. Meanwhile, the humans go flying 100 feet in the air.
What bothers me most is that it is a superweapon. In most games the arty stays operative more than it stays inoperative. There's a reason for that, and that's because most players are busy capping flags and doing other important things. Taking the risk to travel to the other side of the map to blow up two out of three (if ur a lone spec ops soldier) just isn't worth the risk and the rewards for most people.
So in effect, the arty is a super-duper powerful weapon that is just plain annoying.
As someone already said, it would be an improvement if it had to be manned somehow or made less lethal, like mortar fire or something.
As it is today it's just a matter of point and click and u have obliterated a section on the map. What's the skill in that. Too easy. Please change.
everyday there's ppl here whining I don't like this, I don't like that... Guess what, BF2 isn't the only game around. You don't like arty, play another game. You don't like the jets, play another game. Sure the jets are a pain in the a*s and it sucks to get barraged but I keep coming back 4 more 'cause they also make the game interesting. Switch games or stop complaining
If u got hit by arty maybe u shouldn't been camping.
As some one thats in armour most of the time, this is laughable. Especially with a APC, artillery and jets are less of a problem. Arty can take out a APC with a direct hit, however that takes alot of luck, and you being stupid keeping the APC still. If I cap a flag, and it needs reapir, I drive away, then repair away from the flag, so even if I do get targeted, those that spawn at the point I just got will be okay. As for jets, yes they CAN get annoying if they are good pilots. If you don't have a good air force iftcan be a issue. especially with tanks and AA your just a slow target. With APCs as long as your moving your some what safe, especially in a armour column with a few other apcs you all watch the ground and sky, and it keeps every one safe. At most a pilot will get one of you if you REMEMBER to not bunch up unless its to repair.
As for it being hard to make a spec ops run. I really got to laugh at this. I make em ALL the time, and it's not my main focus. I usually just grab a fast buggy, the american one is the fastest so it's best, though the other one is good against choppers above you. you can also do nice halo drop with a chopper. The main thing is to go with atleast one other person, or atleast a commander that will actually send you supplies. Also doing a spec ops run with some one thats a pilot for chopper or plane makes it SOOOO worth it. I've done spec ops runs at the start of a match, all the asests were down in a few mins, one time my friends stole a chopper right off the bat, that chopper never got shot down, so they never had their attack chopper from their non cap the whole game. stealing a enemy plane or even armour makes it easier on the rest of your team, because as long as it's not accesible to the enemy your team never faces them.
it's all a matter of tactics. Spec ops runs, and dealing with **** dropping from the sky is hard, but it's doable. One thing that we need more of is non cap defenders, or defence of key bases. and by defence I dont' mean sitting in a base being bait for art and jets and choppers and AT, and snipers. I mean moving around taking bases close to the important ones, keep the enemy reeling while making sure your focused on keeping key bases, or defending a base that you can see is being attacked.
eah yeah yeah,,,,as if it's easy or even doable to destroy the arty. In most games that's a suicide mission at best. And for what reason? It will be repaired 30 seconds later by a crate.
What are you talking aobut? I destry artillery all the time and rarely die doing it, mainly becauase its not usually very well defended.
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