Ohk, Well every day I look at these forums, I see about 5 new posts on "Best Unlock" So Im gonna clear it up.
Sniper Unlock:M95
Magazine Capacity: 5
Magazines: 5
Rate of Fire: -
Damage: 95
Fire Modes: Bolt-Action
Accuracy: High
Min Deviation: 5
Deviation Standing/Crouching/Prone: -/-/-
Deviation Added per Shot: 2(3.5)
Deviation Mod when Zoomed: 0.02
Recoil: 4-5.2
Recoil Mod when Zoomed: 0.25
The M95 is not the most accurate sniper rifle, nor is it the most damaging. It does have the ability to shoot through cockpit glass, and that may be the reason that some damage numbers for the weapon show higher than the M24, but in actual practice it does the same damage to a player as the M24, requiring two hits to the torso to kill (or one head shot)
Accuracy-wise, it is functionally the same as the SVD/Type 88, though the “bullet drop” factor at longer ranges may give the M95 an edge at longer ranges. While bullet drop has been confirmed, no data on how this is applied is available.
The M95 is a solid choice for MEC/PLA snipers as an unlock, as it gives them more damage per shot than the standard sniper rifles, and can be a good choice for the USMC player as well, if the need for shooting aircraft crew is important. It should be noted, however, that hitting a moving helicopter or jet crewman with an M95 is extremely rare.
It does have a drawback at long ranges, the width of the sighting bars in the scope make it more difficult to line up head shots than any of the other sniper rifles.
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Engineer Unlock:
MK3A1 (Jackhammer)
Clip Size: 7
Magazines: 6
Damage: 15x8
Accuracy: Low
Fire Modes: Full Automatic
Accuracy: Low
Min Deviation: 1.5
Deviation Standing/Crouching/Prone: -/-/-
Deviation Added per Shot: 0.3(3)
Deviation Mod when Zoomed: 0.9
Recoil: 4
Recoil Mod when Zoomed: 1
The MK3A1 (Pancor Jackhammer) is a very lethal close quarters weapon. While doing less damage per shot than the pump-action shotguns, it does a bit more damage than the SK12 (or DAO-12), and it can fire all 7 shots in just over one second. Like all shotguns, it is not accurate beyond short range, and it has an enormous recoil penalty.
It also has a 5 second reload time, so be prepared to switch to your pistol or knife when using this weapon.
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Assault Unlock:H&K G3
Magazine Capacity: 20
Magazines: 5
Rate of Fire: 600
Damage: 40
Fire Modes: Single/ Full Auto
Accuracy: Medium
Min Deviation: 0.50
Deviation Standing/Crouching/Prone: 1.5/1.3/1.0
Deviation Added per Shot: 0.25(2.5)
Deviation Mod when Zoomed: 0.8
Recoil: 0.3-0.5
Recoil Mod when Zoomed: 0.7
The H&K G3 is the Unlock weapon for the Assault kit. It’s an interesting weapon. It does more damage per shot than the other Assault Rifles, but its reputation for accuracy is misleading. It has the highest Min. Deviation of all the assault rifles and highest possible Deviation per Shot as well (just a little worse than the AK-47). It has the lowest recoil when zoomed mod, but has higher multi-shot penalties than any other Assault rifle.
This makes the G3 the least accurate assault rifle, even when firing single shots from the prone position. In rapid-fire/auto-fire from the prone position, it becomes more accurate than the AK-47 and AK-74, but only after three or more shots have been fired.
There are some advantages to choosing the G3 over the standard rifles though. It gives the player regular grenades, which at times can be more useful than the grenade launchers, it does pack power that USMC players might lack, and the ring and post sight on the G3 can make long distance shots easier to line up for some players.
One other advantage the G3 may have over the other assault rifles is reduced "bullet drop" at longer ranges. Bullet drop has been confirmed, but no data on how this actually works is available.
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Anti-Tank Unlock: DAO-12
Magazine Capacity: 12
Magazines: 3
Rate of Fire: -
Damage: 12x8
Fire Modes: Semi
Accuracy: Low
Min Deviation: 1.5
Deviation Standing/Crouching/Prone: -/-/-
Deviation Added per Shot: 0.2(3.2)
Deviation Mod when Zoomed: 0.9
Recoil: 3
Recoil Mod when Zoomed: 0.7
The DAO-12 is a “must have” upgrade for the Anti Tank kit. At close range it is far more deadly than the standard sub-machineguns, with a good rate of fire and decent ammo capacity. Similar to the MEC S12K, the DAO-12 requires two shots at point blank range to kill, but has a larger magazine and better zoom recoil. However, reloading the DAO-12 takes 7.5 seconds, one shell at a time.
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Medic Unlock: L85A1
Magazine Capacity: 30
Magazines: 5
Rate of Fire: 600
Damage: 32
Fire Modes: Single/ Full Auto
Accuracy: Medium/High
Min Deviation: 0.3
Deviation Standing/Crouching/Prone: 1.5/1.3/1.2
Deviation Added per Shot: 0.3(2.5)
Deviation Mod when Zoomed: 0.8
Recoil: 0.3-0.5
Recoil Mod when Zoomed: 0.6
The L85A1, contrary to popular belief, is not the most accurate assault rifle. It has the least accurate rapid-fire/full auto assault performance, and the worst prone benefit. However, the scope allows players to place shots better at medium to long range when fired in semi-automatic mode, making it functionally more accurate for some.
It does a bit more damage than the M16 (but still requires 4 hits to kill a healthy target), and the scope is useful for spotting as well as good shot placement, making the L85 a very desirable unlock.
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Special Forces Unlock: G36C
Magazine Capacity: 30
Magazines: 5
Rate of Fire: 600
Damage: 25
Fire Modes: Semi/Full Auto
Accuracy: High
Min Deviation: 0.2
Deviation Standing/Crouching/Prone: 1.5/1.2/1
Deviation Added per Shot: 0.15(2.0)
Deviation Mod when Zoomed: 0.75
Recoil: 0.2-0.4
Recoil Mod when Zoomed: 0.50
The G36C is an accurate, versatile weapon, and a popular unlock for many players, with good single shot and full automatic performance, from the hip or zoomed. It does not come with a red-dot scope, so for some players the M4 or AK-74U may be a better choice for longer range engagements.
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Support Unlock: PKM
Magazine Capacity: 100
Magazines: 3
Rate of Fire: 600
Damage: 45
Fire Modes: Full Auto
Accuracy: Low
Min Deviation: 0.8
Deviation Standing/Crouching/Prone: 2/1.5/0.8
Deviation Added per Shot: 0.4(0.8)
Deviation Mod when Zoomed: 0.8
Recoil: 0.25/0.45
Recoil Mod when Zoomed: 0.50
The PKM is just as accurate firing multiple rounds as the RPK-74, and does more damage per shot than any other LMG, though it only has a 100 round magazine. The high damage and accuracy of the PKM makes it a solid upgrade for the Support player, especially USMC/PLA players.
Fair warning though: the PKM has a very distinctive sound when fired which may draw extra attention to the player firing it.
Any mod, If you think its a good idea, (I do) after theres some posts on here, you should sticky it, to clear everything up. BTW Everyone, I accidently forgot to put PKM for the voting, so if a mod could do that (im not sure) ty so much.
=-Bajawoojie-=
Sniper Unlock:M95
Magazine Capacity: 5
Magazines: 5
Rate of Fire: -
Damage: 95
Fire Modes: Bolt-Action
Accuracy: High
Min Deviation: 5
Deviation Standing/Crouching/Prone: -/-/-
Deviation Added per Shot: 2(3.5)
Deviation Mod when Zoomed: 0.02
Recoil: 4-5.2
Recoil Mod when Zoomed: 0.25
The M95 is not the most accurate sniper rifle, nor is it the most damaging. It does have the ability to shoot through cockpit glass, and that may be the reason that some damage numbers for the weapon show higher than the M24, but in actual practice it does the same damage to a player as the M24, requiring two hits to the torso to kill (or one head shot)
Accuracy-wise, it is functionally the same as the SVD/Type 88, though the “bullet drop” factor at longer ranges may give the M95 an edge at longer ranges. While bullet drop has been confirmed, no data on how this is applied is available.
The M95 is a solid choice for MEC/PLA snipers as an unlock, as it gives them more damage per shot than the standard sniper rifles, and can be a good choice for the USMC player as well, if the need for shooting aircraft crew is important. It should be noted, however, that hitting a moving helicopter or jet crewman with an M95 is extremely rare.
It does have a drawback at long ranges, the width of the sighting bars in the scope make it more difficult to line up head shots than any of the other sniper rifles.
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Engineer Unlock:
MK3A1 (Jackhammer)
Clip Size: 7
Magazines: 6
Damage: 15x8
Accuracy: Low
Fire Modes: Full Automatic
Accuracy: Low
Min Deviation: 1.5
Deviation Standing/Crouching/Prone: -/-/-
Deviation Added per Shot: 0.3(3)
Deviation Mod when Zoomed: 0.9
Recoil: 4
Recoil Mod when Zoomed: 1
The MK3A1 (Pancor Jackhammer) is a very lethal close quarters weapon. While doing less damage per shot than the pump-action shotguns, it does a bit more damage than the SK12 (or DAO-12), and it can fire all 7 shots in just over one second. Like all shotguns, it is not accurate beyond short range, and it has an enormous recoil penalty.
It also has a 5 second reload time, so be prepared to switch to your pistol or knife when using this weapon.
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Assault Unlock:H&K G3
Magazine Capacity: 20
Magazines: 5
Rate of Fire: 600
Damage: 40
Fire Modes: Single/ Full Auto
Accuracy: Medium
Min Deviation: 0.50
Deviation Standing/Crouching/Prone: 1.5/1.3/1.0
Deviation Added per Shot: 0.25(2.5)
Deviation Mod when Zoomed: 0.8
Recoil: 0.3-0.5
Recoil Mod when Zoomed: 0.7
The H&K G3 is the Unlock weapon for the Assault kit. It’s an interesting weapon. It does more damage per shot than the other Assault Rifles, but its reputation for accuracy is misleading. It has the highest Min. Deviation of all the assault rifles and highest possible Deviation per Shot as well (just a little worse than the AK-47). It has the lowest recoil when zoomed mod, but has higher multi-shot penalties than any other Assault rifle.
This makes the G3 the least accurate assault rifle, even when firing single shots from the prone position. In rapid-fire/auto-fire from the prone position, it becomes more accurate than the AK-47 and AK-74, but only after three or more shots have been fired.
There are some advantages to choosing the G3 over the standard rifles though. It gives the player regular grenades, which at times can be more useful than the grenade launchers, it does pack power that USMC players might lack, and the ring and post sight on the G3 can make long distance shots easier to line up for some players.
One other advantage the G3 may have over the other assault rifles is reduced "bullet drop" at longer ranges. Bullet drop has been confirmed, but no data on how this actually works is available.
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Anti-Tank Unlock: DAO-12
Magazine Capacity: 12
Magazines: 3
Rate of Fire: -
Damage: 12x8
Fire Modes: Semi
Accuracy: Low
Min Deviation: 1.5
Deviation Standing/Crouching/Prone: -/-/-
Deviation Added per Shot: 0.2(3.2)
Deviation Mod when Zoomed: 0.9
Recoil: 3
Recoil Mod when Zoomed: 0.7
The DAO-12 is a “must have” upgrade for the Anti Tank kit. At close range it is far more deadly than the standard sub-machineguns, with a good rate of fire and decent ammo capacity. Similar to the MEC S12K, the DAO-12 requires two shots at point blank range to kill, but has a larger magazine and better zoom recoil. However, reloading the DAO-12 takes 7.5 seconds, one shell at a time.
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Medic Unlock: L85A1
Magazine Capacity: 30
Magazines: 5
Rate of Fire: 600
Damage: 32
Fire Modes: Single/ Full Auto
Accuracy: Medium/High
Min Deviation: 0.3
Deviation Standing/Crouching/Prone: 1.5/1.3/1.2
Deviation Added per Shot: 0.3(2.5)
Deviation Mod when Zoomed: 0.8
Recoil: 0.3-0.5
Recoil Mod when Zoomed: 0.6
The L85A1, contrary to popular belief, is not the most accurate assault rifle. It has the least accurate rapid-fire/full auto assault performance, and the worst prone benefit. However, the scope allows players to place shots better at medium to long range when fired in semi-automatic mode, making it functionally more accurate for some.
It does a bit more damage than the M16 (but still requires 4 hits to kill a healthy target), and the scope is useful for spotting as well as good shot placement, making the L85 a very desirable unlock.
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Special Forces Unlock: G36C
Magazine Capacity: 30
Magazines: 5
Rate of Fire: 600
Damage: 25
Fire Modes: Semi/Full Auto
Accuracy: High
Min Deviation: 0.2
Deviation Standing/Crouching/Prone: 1.5/1.2/1
Deviation Added per Shot: 0.15(2.0)
Deviation Mod when Zoomed: 0.75
Recoil: 0.2-0.4
Recoil Mod when Zoomed: 0.50
The G36C is an accurate, versatile weapon, and a popular unlock for many players, with good single shot and full automatic performance, from the hip or zoomed. It does not come with a red-dot scope, so for some players the M4 or AK-74U may be a better choice for longer range engagements.
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Support Unlock: PKM
Magazine Capacity: 100
Magazines: 3
Rate of Fire: 600
Damage: 45
Fire Modes: Full Auto
Accuracy: Low
Min Deviation: 0.8
Deviation Standing/Crouching/Prone: 2/1.5/0.8
Deviation Added per Shot: 0.4(0.8)
Deviation Mod when Zoomed: 0.8
Recoil: 0.25/0.45
Recoil Mod when Zoomed: 0.50
The PKM is just as accurate firing multiple rounds as the RPK-74, and does more damage per shot than any other LMG, though it only has a 100 round magazine. The high damage and accuracy of the PKM makes it a solid upgrade for the Support player, especially USMC/PLA players.
Fair warning though: the PKM has a very distinctive sound when fired which may draw extra attention to the player firing it.
Any mod, If you think its a good idea, (I do) after theres some posts on here, you should sticky it, to clear everything up. BTW Everyone, I accidently forgot to put PKM for the voting, so if a mod could do that (im not sure) ty so much.
=-Bajawoojie-=
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