Lighting and Lights.

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  • twistedsunshine

    #1

    Lighting and Lights.

    Hi there ive looked through the forum as much as poss and couldnt find a similar section so ive started one.

    Im creating a map called "Port of Umm Qasr", a night based map that is designed to enable you to use the dark lighting to hide.

    Problem is, Didnt look into weather or not you can A: darken your map and B: put lights into the level editor.



    That should show you enough to know why i need this info as it aint gunna look right like that.

    CHEERS...
  • Karate hand

    #2
    Re: Lighting and Lights.

    looks sweet ,
    hay check out this forum http://bfeditor.gotfrag.com/forums/ there u can find that info about the lights,
    Ps i have a map that is night time based and that mapper had those lamp post switched on and it look very nice, i think the map was called Road war, so check out one and chat to that guy who made that made it, or just use the link to the gotfrag forums, i hope this help you, and good luck

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    • twistedsunshine

      #3
      Re: Lighting and Lights.

      Thanks karate was all the help i needed, everything for lighting the streetlight, vehicles and ambient lighting.

      Here is a pic JUST of the streetlights, the effect on the ground is not added yet its gunna take me at least a day to play with all the lights.

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      • Karate hand

        #4
        Re: Lighting and Lights.

        sweet, i m glad it helped, looks cool,

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        • wolfi

          #5
          Re: Lighting and Lights.

          Have you rendered the lightmaps with the lightmapsamples installed?
          The lightmapsamples package has 710MB..

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          • twistedsunshine

            #6
            Re: Lighting and Lights.

            Gunna give it a go now,
            damn i hate this crappy 1meg.

            what is the average for europe?????

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            • tf0t

              #7
              Re: Lighting and Lights.

              <img src='http://img236.imageshack.us/img236/1473/screen0461er.th.jpg' alt='' style='vertical-align:middle; border:0' />


              I was also attempting a night map. It takes a lot of tweaking in the light settings, but it should get a good "feel" after only a few minutes of messing around.

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