Removing the Laser on Binocs

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  • imported_CDNCommando

    #1

    Removing the Laser on Binocs

    Could somebody please tell me how to remove the laser designator on the binoculars. I want it so it just zooms in doesn't have the red dot when I click the mouse. This is the tweak file:

    rem *** Generated with Bf2Editor.exe [created: 2004/10/1 17:1]
    ObjectTemplate.activeSafe GenericFireArm simrad
    ObjectTemplate.creator TLO-1:tlo
    ObjectTemplate.modifiedByUser LJO
    ObjectTemplate.setNetworkableInfo HandFireArmsInfo
    ObjectTemplate.saveInSeparateFile 1
    ObjectTemplate.preCacheObject 1
    rem ---BeginComp:WeaponHud ---
    ObjectTemplate.createComponent WeaponHud
    ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW.tga
    ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW_mini.tga
    ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\laserpain ter.tga
    ObjectTemplate.weaponHud.crosshairIcon Ingame\Weapons\Icons\Hud\LaserPainter\laserPainter Off.tga
    ObjectTemplate.weaponHud.altCrosshairIcon Ingame\Weapons\Icons\Hud\LaserPainter\laserPainter On.tga
    ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\simrad.tga
    ObjectTemplate.weaponHud.guiIndex 0
    ObjectTemplate.weaponHud.altGuiIndex 100
    ObjectTemplate.weaponHud.hasFireRate 0
    ObjectTemplate.weaponHud.showInfo 0
    rem ---EndComp ---
    rem ---BeginComp:helpHud ---
    ObjectTemplate.createComponent HelpHud
    ObjectTemplate.HelpHud.altHelpStringKey HUD_HELP_WEAPON_HANDHELD_SIMRAD_CONTROLS_transmitT argetCoordinates
    ObjectTemplate.HelpHud.altHelpSoundKey "SIMRAD"
    rem ---EndComp:helpHud ---
    rem ---BeginComp:LPFireComp ---
    ObjectTemplate.createComponent LPFireComp
    ObjectTemplate.fire.fireInCameraDof 1
    ObjectTemplate.fire.radioMessageDelay 1
    rem ---EndComp ---
    rem ---BeginComp:SoldierDeviationComp ---
    ObjectTemplate.createComponent SoldierDeviationComp
    ObjectTemplate.deviation.setFireDev 3.5 0.25 1
    ObjectTemplate.deviation.minDev 0.75
    ObjectTemplate.deviation.setTurnDev 0 0 0 0
    ObjectTemplate.deviation.setSpeedDev 2.25 0.2 0.2 1
    ObjectTemplate.deviation.setMiscDev 2.5 2.5 0.2
    rem ---EndComp ---
    rem ---BeginCompefaultSoundComp ---
    ObjectTemplate.createComponent DefaultSoundComp
    rem ---EndComp ---
    rem ---BeginCompefaultAnimationComp ---
    ObjectTemplate.createComponent DefaultAnimationComp
    rem ---EndComp ---
    rem ---BeginCompefaultZoomComp ---
    ObjectTemplate.createComponent DefaultZoomComp
    ObjectTemplate.zoom.zoomDelay 0.15
    ObjectTemplate.zoom.zoomLod 1
    ObjectTemplate.zoom.addZoomFactor 0
    ObjectTemplate.zoom.addZoomFactor 0.8
    ObjectTemplate.zoom.changeFovDelay 0.1
    rem ---EndComp ---
    rem ---BeginComp:LPTargetComp ---
    ObjectTemplate.createComponent LPTargetComp
    ObjectTemplate.target.maxDistance 2000
    ObjectTemplate.target.targetSystem TSLaserGuided
    ObjectTemplate.target.connectionEffect e_simradscope
    ObjectTemplate.target.targetObjectTemplate LaserPainterTarget
    rem ---EndComp ---
    ObjectTemplate.geometry SIMRAD
    ObjectTemplate.setCollisionMesh simrad
    ObjectTemplate.mapMaterial 0 Rubber 0
    ObjectTemplate.hasMobilePhysics 0
    ObjectTemplate.hasCollisionPhysics 1
    ObjectTemplate.physicsType Mesh
    rem -------------------------------------
    ObjectTemplate.addTemplate S_simrad_Fire1P
    ObjectTemplate.addTemplate S_simrad_Fire1P_Outdoor
    ObjectTemplate.addTemplate S_simrad_Fire3P
    ObjectTemplate.addTemplate S_simrad_BoltClick
    ObjectTemplate.addTemplate S_simrad_TriggerClick
    ObjectTemplate.addTemplate S_simrad_SwitchFireRate
    ObjectTemplate.addTemplate S_simrad_Reload1P
    ObjectTemplate.addTemplate S_simrad_Reload3P
    ObjectTemplate.addTemplate S_simrad_Deploy1P
    ObjectTemplate.addTemplate S_simrad_Deploy3P
    ObjectTemplate.addTemplate S_simrad_Zoom
    ObjectTemplate.addTemplate e_simradscope
    ObjectTemplate.setPosition 0.00026271/0.0118544/-0.0446282
    rem -------------------------------------
    ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/simrad/AnimationSystem1p.inc
    ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/simrad/AnimationSystem3p.inc
    ObjectTemplate.velocity 1000
    ObjectTemplate.itemIndex 6
    ObjectTemplate.delayToUse 0.958
    ObjectTemplate.activeSafe Sound S_simrad_Fire1P
    ObjectTemplate.modifiedByUser LJO

    ObjectTemplate.activeSafe Sound S_simrad_Fire1P_Outdoor
    ObjectTemplate.modifiedByUser LJO
    ObjectTemplate.activeSafe Sound S_simrad_Fire3P
    ObjectTemplate.modifiedByUser LJO

    ObjectTemplate.activeSafe Sound S_simrad_BoltClick
    ObjectTemplate.modifiedByUser LJO
    ObjectTemplate.activeSafe Sound S_simrad_TriggerClick
    ObjectTemplate.modifiedByUser LJO
    ObjectTemplate.activeSafe Sound S_simrad_SwitchFireRate
    ObjectTemplate.modifiedByUser LJO
    ObjectTemplate.activeSafe Sound S_simrad_Reload1P
    ObjectTemplate.modifiedByUser LJO
    ObjectTemplate.activeSafe Sound S_simrad_Reload3P
    ObjectTemplate.modifiedByUser LJO
    ObjectTemplate.activeSafe Sound S_simrad_Deploy1P
    ObjectTemplate.modifiedByUser LJO

    ObjectTemplate.activeSafe Sound S_simrad_Deploy3P
    ObjectTemplate.modifiedByUser LJO

    ObjectTemplate.activeSafe Sound S_simrad_Zoom
    ObjectTemplate.modifiedByUser nfe

    Anyway thats about it. Any help would be greatly appreciated.

    Thanks
    CDNCommando
  • FordMustang

    #2
    Re: Removing the Laser on Binocs

    those are some bigggg words.

    Comment

    • battlecarrysabot

      #3
      Re: Removing the Laser on Binocs

      the laser designators hud if you will, is an image as a whole. meaning there not image apon image - to make the hud, like laser point, the out line of thebinoculars, its all a whole. so edit the file in photoshop mabe

      Comment

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