Question 1
I'm wanting to test the weapons deviation & accuracy--mainly the sniper's-- from 200-350 meters. I've seen a few documented threads, but I want to do it myself.
My problem: My bullet holes (decals) don't show up in the demo playback. Bullet marks show in game (most of the time; it's weird; 50/50) on most objects.
I've had one demo record the bullet decals, but I didn't do any real testing.
P.S. I have created demo's from (1) Singleplayer, (2) My dedicated server, and (3) My local server. And, I've set demo quality to "10" from the BF2ServerLauncher.exe.
Question 2
Although I can't see the defined bullet holes, I can see where the bullet hits generally. It seems w/ the M24 and M95 at 150-300M the bullets hit about 6-8" left of the intended point. Is this because all my settings are on medium, therefore the geometry isn't perfect?
I'm wanting to test the weapons deviation & accuracy--mainly the sniper's-- from 200-350 meters. I've seen a few documented threads, but I want to do it myself.
My problem: My bullet holes (decals) don't show up in the demo playback. Bullet marks show in game (most of the time; it's weird; 50/50) on most objects.
I've had one demo record the bullet decals, but I didn't do any real testing.
P.S. I have created demo's from (1) Singleplayer, (2) My dedicated server, and (3) My local server. And, I've set demo quality to "10" from the BF2ServerLauncher.exe.
Question 2
Although I can't see the defined bullet holes, I can see where the bullet hits generally. It seems w/ the M24 and M95 at 150-300M the bullets hit about 6-8" left of the intended point. Is this because all my settings are on medium, therefore the geometry isn't perfect?
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