Claymores don't go in CP's

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  • Finalheaven

    #1

    Claymores don't go in CP's

    I'm seeing a new trend where Snipers are "protecting" CP's by placing claymores around the flagpole.

    Now, how are we supposed to defend a CP from the enemy when we have to dance around our own claymores? Especially when the commander tells us to go there?

    Tards.
  • dragon159753

    #2
    Re: Claymores don't go in CP's

    simple, the enemy first DIES then u go and dance around, or simply sit back and watch the enemy get blown to hell

    Comment

    • The Question

      #3
      Re: Claymores don't go in CP's

      I only use claymores when people see me and come after me like fools so they can just be blown up.

      Comment

      • WolfAlmighty
        Artillery Magnet
        • Jan 2007
        • 2113

        #4
        Re: Claymores don't go in CP's

        I was on a team with a guy who would put claymores in the middle of the road. I would see the skulls but since they were in the middle of the freakin' road I figured they were either AT mines or C4. That got annoying...

        But clays can be great for defending bases that have only a couple of entrances, like the TV station on Sharqi. Assuming, of course, your own teammates don't leap onto them.

        ~Wolfgang

        Comment

        • MackTheKnifeAU

          #5
          Re: Claymores don't go in CP's

          I had one idiot put claymores in our CP, and both right in front of a spawn point.

          Kill 3 noobs then die.

          Spawn.

          BLAM.

          Punish.

          Spawn.

          BLAM.

          Punish.

          "OMFG YOU NOOB WHY PUNISH!! YOU ARE GAY!!!!"

          "Hey idiot, you put claymores on the spawn points".

          "OMFG NO I DID"NT YOU ARE A NOOB YOU RAN OVER THEM".

          *idiot starts kick vote*

          global - "OMFG KICK MACK HE RUN INTO MY CLAYMORE AND PUNISH"

          global - "No, you put them on the spawn points, I spawned and died"

          Idiots.

          Comment

          • glasseye

            #6
            Re: Claymores don't go in CP's

            isnt the 1st step to defending a flag being anywhere other than directly next to the pole?

            think about it. they have to go there to cap it, you dont. you only have to kill them. so put some claymores on the pole.

            Comment

            • A_cLAME_MORE_DUD

              #7
              Re: Claymores don't go in CP's

              I always put claymores down, my flag or the enemies. They are always well hidden and continously dumb ass friendlies always run into them, destroying my well laid plans.

              Comment

              • Hando

                #8
                Re: Claymores don't go in CP's

                Very little is more fun than, just before your certain death, running right at the guy shooting you and tossing a claymore at him. You die but then he can't move. I'll just watch the scrolling text...

                SoldierX [G36] [DV]Hando

                A few seconds goes by...

                [DV]Hando [Claymore] SoldierX

                Makes me giggle every time.

                Comment

                • donpost
                  Member
                  • Oct 2006
                  • 215

                  #9
                  Re: Claymores don't go in CP's

                  Good idea: Putting claymores on your own team's flagpole (Why would your team need to go to their own flagpole anyway?)

                  Bad idea: Putting claymores on your own team's spawn locations.

                  An example is the Hotel flag on Karkand. Put some claymores in the raised bit where the flag is = good. Put some claymores in the surrounding alleyways where your team spawns = bad, very bad.

                  Comment

                  • Citrus Man

                    #10
                    Re: Claymores don't go in CP's

                    Even better but slightly mean idea: putting Claymores in your enemy's spawn points then hiding with a friendly support class.

                    Comment

                    • glasseye

                      #11
                      Re: Claymores don't go in CP's

                      Originally posted by Citrus Man
                      Even better but slightly mean idea: putting Claymores in your enemy's spawn points then hiding with a friendly support class.
                      nah thas not a good idea. thats a lame idea.

                      Comment

                      • Moke

                        #12
                        Re: Claymores don't go in CP's

                        Originally posted by MackTheKnifeAU
                        I had one idiot put claymores in our CP, and both right in front of a spawn point.

                        Kill 3 noobs then die.

                        Spawn.

                        BLAM.

                        Punish.

                        Spawn.

                        BLAM.

                        Punish.

                        "OMFG YOU NOOB WHY PUNISH!! YOU ARE GAY!!!!"

                        "Hey idiot, you put claymores on the spawn points".

                        "OMFG NO I DID"NT YOU ARE A NOOB YOU RAN OVER THEM".

                        *idiot starts kick vote*

                        global - "OMFG KICK MACK HE RUN INTO MY CLAYMORE AND PUNISH"

                        global - "No, you put them on the spawn points, I spawned and died"

                        Idiots.
                        tried that, been there, done that :evil:

                        Comment

                        • pertti_pasanen

                          #13
                          Re: Claymores don't go in CP's

                          Originally posted by MackTheKnifeAU
                          I had one idiot put claymores in our CP, and both right in front of a spawn point.

                          Kill 3 noobs then die.

                          Spawn.

                          BLAM.

                          Punish.

                          Spawn.

                          BLAM.

                          Punish.

                          "OMFG YOU NOOB WHY PUNISH!! YOU ARE GAY!!!!"

                          "Hey idiot, you put claymores on the spawn points".

                          "OMFG NO I DID"NT YOU ARE A NOOB YOU RAN OVER THEM".

                          *idiot starts kick vote*

                          global - "OMFG KICK MACK HE RUN INTO MY CLAYMORE AND PUNISH"

                          global - "No, you put them on the spawn points, I spawned and died"

                          Idiots.
                          Holy **** man , i love you. I do exactly the same thing.

                          Comment

                          • Finalheaven

                            #14
                            Re: Claymores don't go in CP's

                            Originally posted by donpost
                            Good idea: Putting claymores on your own team's flagpole (Why would your team need to go to their own flagpole anyway?)

                            Sigh.

                            That's the point of the thread. It's a BAD idea. Why:

                            A. we spawn there.

                            B. There are turrets located around certain CPs.

                            C. Just because you have a CP, you still have to defend it. And you can't always defend it from afar.

                            D. The shortest distance between two points is a straight line, and sometimes that line may run through our CP.

                            Again, why in god's name would you claymore your own CP? Moronic. Use claymores for what they're intending #$%#ing moronic snipers. To defend your POSITION! Not the CP.

                            Comment

                            • SupUnd

                              #15
                              Re: Claymores don't go in CP's

                              Claymores surrounded by some AT mines can easily eliminate half a squad. As for effectively defending a CP, you'll be far more effective at defending that CP if you wath it from a near by location hidden from enemy eyes than standing out in the open near that CP where the enemy can see you.

                              I've never seen a spawn point right AT a CP. It wouldn't make sense either because it would provide too much of an advantage to the defending player. The enemy capturing your flag? Just spawn in the middle of them and take them by surprise.

                              Sometimes it is a bad idea protecting a flag with claymores. However, I can see how this can be a good tactic to defend a base in a wide variety of situations too and if your team is moderately coordinated.

                              Comment

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