I just started getting into BF2 mapping. I have some experience with DC maps but that was just changing vehicles, soldier skins, etc. Nothing from complete scratch.
I've started on my first one and I think I have a great concept. I'm making it for my clan and don't have real intentions to release it to everyone...
The more I work on it (2 days) the more I feel that there is probably a better thought process to making a map then what I'm utilizing today.
When YOU create a map, what are your initial points of work and where do you go from there? :
For instance-
Concept created
Create capture points
Create terrain (hills and valleys) around capture points
Paint terrain around capture point
Add buildings and other static objects
Create environment details like trees, brush, water, etc
Create spawn points
Fill in the terrain gaps between the CP.
My challenge is making things look full yet random. Perhaps I speak too soon since it's only been 2 days worth of work. But you seasoned people may have this down to a fine art by now. Share...?
I've started on my first one and I think I have a great concept. I'm making it for my clan and don't have real intentions to release it to everyone...
The more I work on it (2 days) the more I feel that there is probably a better thought process to making a map then what I'm utilizing today.
When YOU create a map, what are your initial points of work and where do you go from there? :
For instance-
Concept created
Create capture points
Create terrain (hills and valleys) around capture points
Paint terrain around capture point
Add buildings and other static objects
Create environment details like trees, brush, water, etc
Create spawn points
Fill in the terrain gaps between the CP.
My challenge is making things look full yet random. Perhaps I speak too soon since it's only been 2 days worth of work. But you seasoned people may have this down to a fine art by now. Share...?
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