Editting volume of sounds

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  • piers

    #1

    Editting volume of sounds

    Is there any way I can change the volume of mood, spotted, etc sounds?

    So I basically mean all the sounds that are spoken and are hindering me from hearing other sounds like footsteps.
  • piers

    #2
    Re: Editting volume of sounds

    bumpp

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    • Tk-421

      #3
      Re: Editting volume of sounds

      No.

      All sounds have a 1-10 (less - more important) priority. Any sound event with a higher priority will take over for a lower priority sound. Editing the sounds in the .zip file will prevent you from joining any server. The only thing you can do is a buy a soundcard that allows you to play more voices at once (x-fi).

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      • piers

        #4
        Re: Editting volume of sounds

        So there is no config file where all these .wav files are configured? Because I just found a .con file with the volume settings of the end round jungles.

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        • hollowpoint367

          #5
          Re: Editting volume of sounds

          If you figure out how to, you should jack up the noise that jets make by alot. It should be a ear-splitting scream if they roar just above your head, not some sissy growl noise.

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          • Tk-421

            #6
            Re: Editting volume of sounds

            Originally posted by piers
            So there is no config file where all these .wav files are configured? Because I just found a .con file with the volume settings of the end round jungles.
            There are config files, but if you change them you will be unable to connect to a server.

            Here's a sample of the sound script:
            Code:
            rem *** TANKBULLET METAL IMPACT ***
            ObjectTemplate.create Sound S_Tank_Shell_Metal
            ObjectTemplate.saveInSeparateFile 1
            ObjectTemplate.lowSamples 1
            ObjectTemplate.soundFilename "Common/Material/Impact/Tank_shell_metal/Tank_Shell_Metal_01.wav,Common/Material/Impact/Tank_shell_metal/Tank_Shell_Metal_02.wav,Common/Material/Impact/Tank_shell_metal/Tank_Shell_Metal_03.wav,Common/Material/Impact/Tank_shell_metal/Tank_Shell_Metal_04.wav"
            ObjectTemplate.loopCount 1
            ObjectTemplate.is3dSound 1
            ObjectTemplate.volume 1
            ObjectTemplate.pan 0.5
            ObjectTemplate.reverbLevel 1
            ObjectTemplate.minDistance 10
            ObjectTemplate.halfVolumeDistance 18
            ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1/
            ObjectTemplate.soundRadius 2
            If you wanted to increase how far away you could hear the sound, you would iincrease the ObjectTemplate.soundRadius from 2 to whatever.

            Check out this link if you want to learn about sound scripting. It's from BF42, but the general principles apply to BF2 as well. There is no documentation for sound scripting on BF2 out yet though.

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            • piers

              #7
              Re: Editting volume of sounds

              Thanks for your reply Tk-421.

              Too bad punkbuster won't allow me to change it then. But it's understandable. :)

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