There's a good chance there's already been a thread like this, but what the hell.
Personally, I'd like to see some more objective-based stuff, perhaps along the lines of:
1) Single flag for one side to defend, another to attack and capture in an all-out onslaught, ala D-Day in MOHAA (I liked the way it was done in MOHAA as opposed to BF1942... was more fun IMHO).
2) Protection. One member of each team is randomly selected as "an important dignatory", each round. Each team must protect that one guy on their respective team. If he dies, it's game over. Could be quite interesting as you split the force in to a protectorate and an assassination squad(s). The "dignatory" would have a weapon or two as a last ditch attempt to protect himself.
3) Assault with prisoners. Would be a bit like conquest/assault as it is now, however at one base for each team is a "jail". When you shoot someone (and they're not killed, e.g: medic-revivable), you can put them in the jail. Your team can release their other teammembers by jail-breaking the building.
4) Hostages. Each team has a set number of AI-controlled civilian hostages. Other team must break the building(s) that they're in and rescue hostages and take them to a dust-off point. If hostage dies, they get returned back to the base they were originally. First team to fly out all the hostages, wins.
Thoughts, flames, other ideas?
Personally, I'd like to see some more objective-based stuff, perhaps along the lines of:1) Single flag for one side to defend, another to attack and capture in an all-out onslaught, ala D-Day in MOHAA (I liked the way it was done in MOHAA as opposed to BF1942... was more fun IMHO).
2) Protection. One member of each team is randomly selected as "an important dignatory", each round. Each team must protect that one guy on their respective team. If he dies, it's game over. Could be quite interesting as you split the force in to a protectorate and an assassination squad(s). The "dignatory" would have a weapon or two as a last ditch attempt to protect himself.
3) Assault with prisoners. Would be a bit like conquest/assault as it is now, however at one base for each team is a "jail". When you shoot someone (and they're not killed, e.g: medic-revivable), you can put them in the jail. Your team can release their other teammembers by jail-breaking the building.
4) Hostages. Each team has a set number of AI-controlled civilian hostages. Other team must break the building(s) that they're in and rescue hostages and take them to a dust-off point. If hostage dies, they get returned back to the base they were originally. First team to fly out all the hostages, wins.
Thoughts, flames, other ideas?

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