[WIP] Strike_At_Baghdad

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  • Blackbrird

    #1

    [WIP] Strike_At_Baghdad

    i have been working on this map for a while and its my first map that i have desided to release so please tell me what i should fix or leave alone thanks

    heres some pics











    [img=http://img296.imageshack.us/img296/656/vill10gl.jpg]

    thats all for now more to come in the comming days

    heres alittle baout the map the USMC has just captered faljugh and now have to move towords Baghdad and take it. the MEC have perpared there TOW lunchers in vittle spots with in the city so advance with care. the small villages MUST be taken to have total control of the desert around Baghdad.

    another wright up and pics are comming to bare with me

    please tell me what u thing of the map and what can be fixed and what i should leave alone.

    Blackbrird
  • maranello

    #2
    Re: [WIP] Strike_At_Baghdad

    from screenshots i can say these:

    1. You need lightmaps, your buildings are too bright.
    2. Roads don't look good, they need to be more straight and realistic
    3. You need low detail textures set for your terrain texture

    Comment

    • maranello

      #3
      Re: [WIP] Strike_At_Baghdad

      oh and you need minimap too

      Comment

      • Blackbrird

        #4
        Re: [WIP] Strike_At_Baghdad

        low detail is set :S
        light maps are set aswell but ill play around with it and see what happens
        (Roads are still under work as i just lernt them)
        mini map is comming dont worry

        thanks for the imput anything else guys?

        Comment

        • Agent_Smith

          #5
          Re: [WIP] Strike_At_Baghdad

          Is it based on an actual part of Baghdad? If a minimap and satellite comparison shot would be cool

          Comment

          • MackTheKnifeAU

            #6
            Re: [WIP] Strike_At_Baghdad

            That road might be fun to race and drive down, but it will kill anything going up (and probably going down as well).

            Comment

            • slosik

              #7
              Re: [WIP] Strike_At_Baghdad

              Hey I think the map is a good start, I actually just started making a map myself. I am trying to remake one after a base I was stationed at in Iraq last year. I came here wanting to ask one question but after reading your thread I noticed another I would need answered aswell.

              Well my original reason for coming here is I was wondering if I could convert my 256 size map into a larger one without having to redesign everything and if so is there a way to select all object and move them as one?

              The question I needed answered after reading this thread is how the heck to I make roads? I can find highway intersections and some other crap but thats about it. Is it a paint tecture I need to draw on a layer?


              "EDIT" ok I found out how to do the roads :)

              Comment

              • Blackbrird

                #8
                Re: [WIP] Strike_At_Baghdad

                no its not based off any real place.

                the roads are getting redone(trying to loose of of the hilles and stuff that make the roads looks gay lol)

                anf for the map resizing im not sure man ull have to ask someone whos mapped loger then me lol.


                Blackbrird

                Comment

                • =CC=Serpentor

                  #9
                  Re: [WIP] Strike_At_Baghdad

                  Originally posted by slosik
                  Hey I think the map is a good start, I actually just started making a map myself. I am trying to remake one after a base I was stationed at in Iraq last year. I came here wanting to ask one question but after reading your thread I noticed another I would need answered aswell.

                  Well my original reason for coming here is I was wondering if I could convert my 256 size map into a larger one without having to redesign everything and if so is there a way to select all object and move them as one?

                  The question I needed answered after reading this thread is how the heck to I make roads? I can find highway intersections and some other crap but thats about it. Is it a paint tecture I need to draw on a layer?


                  "EDIT" ok I found out how to do the roads :)

                  You can move all your objects as one to another map. Just copy staticobjects.con file to your new map. But as for the heightmap.....Idk.

                  Comment

                  • =CC=Serpentor

                    #10
                    Re: [WIP] Strike_At_Baghdad

                    Originally posted by slosik
                    Hey I think the map is a good start, I actually just started making a map myself. I am trying to remake one after a base I was stationed at in Iraq last year. I came here wanting to ask one question but after reading your thread I noticed another I would need answered aswell.

                    Well my original reason for coming here is I was wondering if I could convert my 256 size map into a larger one without having to redesign everything and if so is there a way to select all object and move them as one?

                    The question I needed answered after reading this thread is how the heck to I make roads? I can find highway intersections and some other crap but thats about it. Is it a paint tecture I need to draw on a layer?


                    "EDIT" ok I found out how to do the roads :)

                    You can move all your objects as one to another map. Just copy staticobjects.con file to your new map. But as for the heightmap.....Idk.

                    Comment

                    • RYM4N-LM-

                      #11
                      Re: [WIP] Strike_At_Baghdad

                      keep up the work if u just fix what they said i will play it.
                      GL and keep on fraging.

                      Comment

                      • RYM4N-LM-

                        #12
                        Re: [WIP] Strike_At_Baghdad

                        keep up the work if u just fix what they said i will play it.
                        GL and keep on fraging.

                        Comment

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