Deb's gameplay tricks (innovative nub)

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  • Debonairxl

    #1

    Deb's gameplay tricks (innovative nub)

    Well, good tips folks; here is a few novel ones for ya... ;-)

    You know in 1.03 that mines and claymores can be detonated by explosives right? So if you are going to climb a ladder toss a nade up to blow it up, place a mine in a spot not likely to be driven over, and toss a 'nade at it, to create a surprisingly large and instant kill to any vehicle or person caught nearby. Or place mines at a spawning flag, let the enemy take it, run past throw a nade in, and each mine will detonate the others creating a lethal and large chain reaction.

    As a tank, if you see a mine, pull back and shoot it; you may very well kill the engineer lurking nearby who planted it with the chain explosion.

    Furthermore, many vehicles allow you to hide underneath them, as an engineer, instead of hiding in the open repairing your tank, hide under it ;-). Or place c4 underneath and let some overly excited player run, grab the tank, and you can either take the tank at the last moment or detonate.

    Other engineer tips: place a mine on a vehicle, ideally in the "top hatch" anyone who tries to move the thing dies instantly (note does not work on helos). And since mines last a while after you die... you can still get the last laugh.

    Also remember engineers can only place 5 mines at once, old mines will disappear as new ones are used.

    Furthermore, stationary anti-tank launchers are one shot kills against any tank if you hit the soft point of the treads... Also a one hit kill against attack helos, so it seems you have another way to kill em. Otherwise remember to use 50 caliber guns against both planes and helos, (via the guns on top of humvees, tanks, or even the PKM. While you may not get the reaction you'd like with a stinger missile, via start them smoking off the first shot, it can and will kill. Thus making it a highly effective weapon. Furthermore, against planes, I highly suggest jumping out of your vehicle against a good bomber; (no big box of death on your head) tends to help ya live.

    Oh and when it comes to tanks, tanks are the only vehicle with noticable locational damage, as we all know, aim for the treads, not the chasis. However this is also true with helo rockets vs tanks, grenade launchers, attack helo chainguns, and the APC main cannon and rocket. In otherwords, if you find yourself like one of the many apc's to slaughter almost anything aside from hull health compitent tank drivers, learn to aim for the treads. Just in case you don't understand, make your own server, and start firing the main APC cannon at the top of tank's chasis, you'll notice it takes quite a few volleys to even get it smoking. Thus you use rockets right? Well if you hit the top, you'll only take off about a third of his health. Aim at the rear or especially the treads and you'll get him smoking with one rocket, and/or can use one full volley of your main cannon to accomplish the same effect. FYI: grenades, claymores, mines, and c4 do proximity damage, not locational. Meaning get it as close as you can, but it doesn't matter where the c4 is placed.

    Oh and as for snipers and claymores, claymores can be cleared by nades, so if you want to use them well, don't place them just on the top of ladders, inside rooms and choke points. Use them as bait, how many players can resist the temptation of rushing an enemy sniper who looks vulnerable? Sprint off, create some distance, and lay one around a corner, and if you like, pop out shoot a pistol round at them before it arms, and run like hell.

    *Takes a deep breathe* Alright, as I'm sure many of you know, blackhawks are better than the MEC and Chinese equivalents; but I bet only a few know why. The blackhawk, aside from using a cool looking minigun, can peirce all vehicles (APC included) except for tank armor (doesn't matter how many shots even if aimed at the treads, no effect). Yet the Chinese and MEC cannons cannot even damage APCS let alone tanks, thus don't always trust your eyes to see a "hit" mark to associate it with damage. Also note that, any attack helo can kill armor with its main cannon, but unless you are hitting the treads, it isn't going to happen for quite some time. Finally, do not use ****tols, shotguns, or any sort of rifle against helos; I kid you not, you can hit it with every damn round, and at most you'll take off one of twenty health bars (via 5 percent for a full clip). The exceptions to this rule are the light machine guns (esp the PKM), rocket and grenade launchers, and the M95. So in otherwords, if you see a helo that isn't smoking and you don't have one of these weapons, run and get a 50 cal on a transport (even a buggy), or any form of high caliber stationary weapon, and watch the immense difference.

    Try this at home: instead of just stealing an enemy attack helo, place one c4 on it, and let them get it. There is nothing like pressing a button and causing someones pride and joy burning up from the inside out ;-). (Note 2 c4's for blackhawks).

    So is that innovative enough for ya? See, not all nubs are stupid. ;-)
  • Real_2St0n3d

    #2
    Re: Deb's gameplay tricks (innovative nub)

    good points, not entirely innovative but good points none the less :)

    I beg to differ on not using shotguns against helo's though, I've downed at least 3 Cobra's using nothing but the Mk3a1 Jackhammer.. it did involve quite a bit of reloading and a whole lot of relocating but it's do-able.. if the pilot is, like in my case, stupid enough not to go for repairs..

    Even if it wouldn't damage him I'd still fire the gun futilely I guess, somewhat like in saving private ryan, on that bridge with the pistol against the tank

    Comment

    • r0uJe

      #3
      Re: Deb's gameplay tricks (innovative nub)

      very helpful indeed!

      Comment

      • r0uJe

        #4
        Re: Deb's gameplay tricks (innovative nub)

        very helpful indeed!

        Comment

        • imported_Psycho

          #5
          Re: Deb's gameplay tricks (innovative nub)

          SO your saying if there is a perfectly good tank sitting there with no one in it you should put a mine on it, when you could get in it and go kill half the team.
          Also why would an engineer who has planted mines be waiting around the whole idea of mines is that you can leave them allone and they will destroy the target without you having to be there.
          The blackhawk is better because it more manuverable and fire about 10x the bullets in the same time as the other chopper also it has splash damage.

          Comment

          • imported_Psycho

            #6
            Re: Deb's gameplay tricks (innovative nub)

            SO your saying if there is a perfectly good tank sitting there with no one in it you should put a mine on it, when you could get in it and go kill half the team.
            Also why would an engineer who has planted mines be waiting around the whole idea of mines is that you can leave them allone and they will destroy the target without you having to be there.
            The blackhawk is better because it more manuverable and fire about 10x the bullets in the same time as the other chopper also it has splash damage.

            Comment

            • Real_2St0n3d

              #7
              Re: Deb's gameplay tricks (innovative nub)

              I can think of several situations where you would want the tank 'disabled' and proceeding on foot.

              uncappable CP's while in a vehicle, for instance. I've had to 'abandon' my vehicle in order to at least grey a flag, in which case I'll put a mine on top of the turret. Since so few people are engineer, not a lot of enemys can counter this, or even see it for what it is (a deathtrap, baby!)

              Another example would be if the enemy rules the sky, and blows up enemy tanks as fast as they spawn, so to speak.. in those cases the enemy soldiers will feel a lot more comfortable inside the tanks, which, if you prepared them well shouldn't grief you too long.

              I once had a tank I prepared drive into a cluster of his friends before firing that main gun.. 5 tickets with one mine, totally out of the blue, when his mates caught the backlash! :guns:

              so never discount a tactic cause it's uses are limited, under the right circumstances, those tactics win the map!

              Comment

              • Real_2St0n3d

                #8
                Re: Deb's gameplay tricks (innovative nub)

                I can think of several situations where you would want the tank 'disabled' and proceeding on foot.

                uncappable CP's while in a vehicle, for instance. I've had to 'abandon' my vehicle in order to at least grey a flag, in which case I'll put a mine on top of the turret. Since so few people are engineer, not a lot of enemys can counter this, or even see it for what it is (a deathtrap, baby!)

                Another example would be if the enemy rules the sky, and blows up enemy tanks as fast as they spawn, so to speak.. in those cases the enemy soldiers will feel a lot more comfortable inside the tanks, which, if you prepared them well shouldn't grief you too long.

                I once had a tank I prepared drive into a cluster of his friends before firing that main gun.. 5 tickets with one mine, totally out of the blue, when his mates caught the backlash! :guns:

                so never discount a tactic cause it's uses are limited, under the right circumstances, those tactics win the map!

                Comment

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