Aspect Ratio (4:3 vs 5:4)

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  • Bastian

    #1

    Aspect Ratio (4:3 vs 5:4)

    Different screen resolutions have different aspect ratios. Example 1280x1024 is a 5:4 (width = 1.25 * height) resolution while 1600x1200 and 1280x960 are 4:3 (width = 1.33 * height).

    I haven't tried this myself but was interested in finding out what penalties/advantages one aspect ratio would have over another. Do 4:3 aspect ratio resolutions actually present more width (so you can see more than someone with 4:3), present less height (so you can see less than someone with 4:3), or just distort the images so you get the same view?

    I'm not interested in re-optimizing my shaders right now and am (cough, cough) at work right now.
  • Destro80

    #2
    Re: Aspect Ratio (4:3 vs 5:4)

    I don't think there would be any advantages to justify doing that amount of work :P I'm lazy.

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    • Cerixus

      #3
      Re: Aspect Ratio (4:3 vs 5:4)

      I'm about 90% sure it just stretches the same content to whatever aspect ratio you are using. I guess to test the theory you could manually launch the EXE with some rediculous res like 1280x600. It would make it instantly obvious if it stretched... if it even runs. :)

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