Different screen resolutions have different aspect ratios. Example 1280x1024 is a 5:4 (width = 1.25 * height) resolution while 1600x1200 and 1280x960 are 4:3 (width = 1.33 * height).
I haven't tried this myself but was interested in finding out what penalties/advantages one aspect ratio would have over another. Do 4:3 aspect ratio resolutions actually present more width (so you can see more than someone with 4:3), present less height (so you can see less than someone with 4:3), or just distort the images so you get the same view?
I'm not interested in re-optimizing my shaders right now and am (cough, cough) at work right now.
I haven't tried this myself but was interested in finding out what penalties/advantages one aspect ratio would have over another. Do 4:3 aspect ratio resolutions actually present more width (so you can see more than someone with 4:3), present less height (so you can see less than someone with 4:3), or just distort the images so you get the same view?
I'm not interested in re-optimizing my shaders right now and am (cough, cough) at work right now.
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