Vehicle vs. Player damage

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  • mlkmnz

    #1

    Vehicle vs. Player damage

    One little thing that narks me in this game is when you're an AT, fire 2-3 rounds at a tank/APC/chopper, it starts smoking, then the driver/passengers bail before it blows up and you're left with an infantry fight youre not equipped for. OR someone else takes out the guys who just bailed and you get credited with jack.

    What would be better would be a system whereby the occupants of a vehicle loose health at half the rate of the vehicle. Thereby you get credited with a kill assist or youre left with an easier infantry engagement. In reality a tank crew that has to bail usually is often injured or easy pickings, not a assault rifle equipped soldier with full health.

    Just seems like AT guys do a lot of work sometimes for little return.....
  • Desolator

    #2
    Re: Vehicle vs. Player damage

    Yeah i hate that. It is way to hard to kill a tank with the AT kit. And the person inside has more than enough time to escape by the time you reload

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    • Cytrode

      #3
      Re: Vehicle vs. Player damage

      Yea, it sucks. I hate how shotguns are useless at anything more than 12 feet. But thats life.

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      • tehpwnerofnoobs

        #4
        Re: Vehicle vs. Player damage

        The AT class gets no love. But I think any attempts to 'fix' this would only mess it up worse in another way =(.

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        • mlkmnz

          #5
          Re: Vehicle vs. Player damage

          The weapons mix is about right in my mind, having the AT launcher and an assault rifle-like weapon which is accurate at medium distance would make the AT an uber-class like the M60/LAW combo in Battlefield Vietnam.

          What does bug me is the fact I have less than 30 kills for over 100 hits with an AT launcher. Granted it takes a couple of shots to take a tank out, half the time its left smoldering I get no kill or even credit for reducing it to a state where its unuseable.

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