One little thing that narks me in this game is when you're an AT, fire 2-3 rounds at a tank/APC/chopper, it starts smoking, then the driver/passengers bail before it blows up and you're left with an infantry fight youre not equipped for. OR someone else takes out the guys who just bailed and you get credited with jack.
What would be better would be a system whereby the occupants of a vehicle loose health at half the rate of the vehicle. Thereby you get credited with a kill assist or youre left with an easier infantry engagement. In reality a tank crew that has to bail usually is often injured or easy pickings, not a assault rifle equipped soldier with full health.
Just seems like AT guys do a lot of work sometimes for little return.....
What would be better would be a system whereby the occupants of a vehicle loose health at half the rate of the vehicle. Thereby you get credited with a kill assist or youre left with an easier infantry engagement. In reality a tank crew that has to bail usually is often injured or easy pickings, not a assault rifle equipped soldier with full health.
Just seems like AT guys do a lot of work sometimes for little return.....
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