Sorry, just played my second night of matches with 1.03 and have come to the following conclusions:
1. AT-mines are useless. In 1.02 they were a serious obstacle, in 1.03 anyone with a grenade can get them out of the way
2. Playing Commander without x number of engineers are pointless. Repairing assets are slower than in 1.02 and more specops enjoys blowing them up. Right now some ppl must be set on defending them. Any volunteers? Didn't think so.
3. Are the opposites forces able to take control over the other sides arty?? That happened on Wake Island. Sorry if I missed the changelog btw hehe.
1. AT-mines are useless. In 1.02 they were a serious obstacle, in 1.03 anyone with a grenade can get them out of the way

2. Playing Commander without x number of engineers are pointless. Repairing assets are slower than in 1.02 and more specops enjoys blowing them up. Right now some ppl must be set on defending them. Any volunteers? Didn't think so.
3. Are the opposites forces able to take control over the other sides arty?? That happened on Wake Island. Sorry if I missed the changelog btw hehe.
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