[Unnamed] New defensive play style map project

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  • HullBreach

    #1

    [Unnamed] New defensive play style map project

    Greetings everyone!

    Im just testing the water to see if theres much intrest in the style of map Im about to describe. Please keep your comments constructive, and suggestions will be taken into account, so throw them out there!

    I have began preliminary work on a map that is best described as Iwo Jima (sans tunnerls) in the desert.

    The primary terrain feature of the map is a massive hill atop which sits the Team 1 base, which is not capturable. The base features an airstrip with a fighter & strike aircraft, a smattering of buildings, and an open-sided hanger with a tank and an AA vehicle spawn. Theres a jeep spawn too. Note that Team 1 does not get helocopters

    The hill is so large that a switch-back style road zig-zags its way down the front. There are a handful of CP's along this road, with some foot-paths as shortcuts to keep things interesting.

    At the foot of the hill is a narrow plain. Opposite the hill across this plain is a canyon, which is crossed by a pair of bridges. On the other side of those bridges are three uncapturable CP's and a small heliport with uncapturable CP for Team 2

    While I realize this is a bit of a vauge description, the following will describe what makes the map unique:

    Team 1 will be situated (along with mounted weapons and bunkers) in such a manner as to make a static defense the sensible strategy. I am planning on actually including trenches and fighting holes at some key points. Im also experimenting with the creation of hull-down postions for vehicles.

    Team 2 will begin with the advantage in terms of un-cappable CP's and posession of the maps only helocopters, as well as having pleanty of APC's and jeeps. For Team 2 to be sucessful, they will have to mount an aggressive and coordinated offense, or risk losing by attrition to Team 1's defensive guns.

    I thought this map might appeal to Clans for practice as well, as a clan playing as Team 2 will find fighting pick-up players playing as Team 1 to be a challenge.

    Finally, I was thinking about making the map MEC vs. China and geographically locating it in the far west of China (which is actually an arab speaking and predominantly Muslim part of the world).

    I look forward to your input!
  • GeZe

    #2
    Re: [Unnamed] New defensive play style map project

    For a defensivve map, I think a map based sort of on Helms Deep would be great. MEC starts in the desert, with uncapturable base and 5 tanks and 10 apcs (no air!)while the amercians have a "castle" on the side of a desert platuo. The wait and fortify themselves in bunkers and man the missle things and wait. Then suddenly the MEC appear, a giant convoy of vechiles and all hell breaks loose as the americans try to beat down the onslught. The MEC have to battle through the rings of defeses into the heart of the castle/base/thing.

    ANYways...
    That was my idea for a defensive map. Yours sounds cool to.

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    • -R|F-Glitch

      #3
      Re: [Unnamed] New defensive play style map project

      I would not go as far as callilng it Iwo Jima since this was a map that was in 1942 and people would be expecting a reamke.

      Comment

      • HullBreach

        #4
        Re: [Unnamed] New defensive play style map project

        Wasn't planning on naming it that. The battle of Iwo Jima deserves a better treatment than I feel capable of giving it.

        Comment

        • Coi

          #5
          Re: [Unnamed] New defensive play style map project

          Originally posted by GeZe
          For a defensivve map, I think a map based sort of on Helms Deep would be great. MEC starts in the desert, with uncapturable base and 5 tanks and 10 apcs (no air!)while the amercians have a "castle" on the side of a desert platuo. The wait and fortify themselves in bunkers and man the missle things and wait. Then suddenly the MEC appear, a giant convoy of vechiles and all hell breaks loose as the americans try to beat down the onslught. The MEC have to battle through the rings of defeses into the heart of the castle/base/thing.

          ANYways...
          That was my idea for a defensive map. Yours sounds cool to.
          i really really really love ur idea...im a big fan of lotr

          Comment

          • 1337turtle

            #6
            Re: [Unnamed] New defensive play style map project

            Hmm, so your saying... A big hill? And team2 has to up the hill? Because... that would be very hard... Jeeps and APC's go very slowly up hill... But I like the idea...

            Comment

            • =CC=Serpentor

              #7
              Re: [Unnamed] New defensive play style map project

              I like it.....Carry on.

              Comment

              • UnrealAlex

                #8
                Re: [Unnamed] New defensive play style map project

                Originally posted by GeZe
                For a defensivve map, I think a map based sort of on Helms Deep would be great. MEC starts in the desert, with uncapturable base and 5 tanks and 10 apcs (no air!)while the amercians have a "castle" on the side of a desert platuo. The wait and fortify themselves in bunkers and man the missle things and wait. Then suddenly the MEC appear, a giant convoy of vechiles and all hell breaks loose as the americans try to beat down the onslught. The MEC have to battle through the rings of defeses into the heart of the castle/base/thing.

                ANYways...
                That was my idea for a defensive map. Yours sounds cool to.
                That sounds awesome!! Im gona do that!!

                Comment

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