New Sounds/Features Worse than Original?

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  • Jesse

    #1

    New Sounds/Features Worse than Original?

    Got 1.03 today, and when I got in my T-90 and began to turn my turret I thought a buggy was nearby...or that my sound was crapping out. This was just the beginning...the turret on the APC sucks as well, not to mention the jeep sounds were better. These were just the beginning of my realizations that we waited...how many months?...for another half-done job.

    (complains follow, so skip over the following if you don't want to hear what I think on the still broken game :p)
    --------------------------------------------------------------------------
    Battlefield 2™ Server v1.03
    ReadMe File
    September 6th 2005

    OK, in the ReadMe file in my BF2 folder, why in the heck does this say September 6th? Is this outdated or are they just that apathetic toward their change logs? Or were we just made to wait for another month while they released more SF junk?

    NEW FEATURES

    - Account Login Welcome Screen

    After you login to an online account, a message appears that
    contains BF2 news and information which updates periodically.

    This is blank? Not to mention annoying, please tell me this can be turned off...

    - Improvements to in-game HUD / Map

    * The minimap zoom level now changes dynamically depending on the
    type of vehicle you are in. If you zoom in or out manually, that
    zoom level is remembered for that vehicle type next time you use
    it.

    I haven't experienced one instance in which this zoom level is remembered. I now have the most frustrating time trying to fight the mini-map, while this wasn't even a problem before the patch. What was wrong with it before?

    GAMEPLAY CHANGES

    - Only 1 player in a vehicle will get credit for or speed up capturing
    a flag at a CP. The other passengers must exit the vehicle to increase
    the speed of capture or receive capture score.

    Ruined a beautiful feature of BF2...very sad the game is becoming even more shallow than it was.
    - Commanders no longer accrue a TK when artillery hits
    teammates.

    You're kidding me, right? If a commander is dumb enough to arty teammates, they deserve to be punished. If teammates are there, help them out, then arty the place if they die. This is another feature that destroys and learning curve in the game that's left.
    - Singleplayer enemies use the knife more effectively.
    They spent all this time to make sure single player enemies use knives better? You're kidding me, right?

    - New engine sounds for the T98 tank.
    - New engine sounds for the China/MEC light jeep.
    - New cannon sounds on APCs.

    The only one of these I remotely like is the cannon sounds on the APC. The others detract from the game and sound more like another vehicle coming at you, or some strange synthesizer noise on a loop.

    BUG FIXES

    - Fixed physics of vehicles against soldiers so that soldiers are not
    killed so easily by moving vehicles.

    Wow, now instead of dying from a vehicle moving at .001MPh, you can now move the vehicle at .01MPh before dying! Honestly, this change isn't even noticeable. You bump someone, they still die.
    - Added turret movement sounds to several vehicles.
    And they suck?
    - Changed automatic TK banning to ban by cd-key instead of IP address
    Great, instead of a step in the direction of solving the already problematic TK punish system, it's being enforced in it's current, horrific, state.
    - Set some wheels on jets and helpcopters to stronger armor to prevent
    them from being destroyed instantly by AT missiles.

    This is a bug FIX? Looks more like adding a bug. If an AT missile hits a jet or helo anywhere, it should take it to critical health at least, if not kill it.
    - Changed the Commo-rose behavior so that player does not leave crouch
    when using it.

    Hey, give us the Fuction buttons back, then you won't have any problems.
    - Improved PLAY NOW functionality.
    Does anyone even USE this?
    - Fixed an issue allowing color changes in player name text.
    A mildly entertaining thing, watching people still try to use this to get noticed.
    - When you click on a server in the server browser, the information
    from that server is updated to be more accurate.

    That's a lie, plain and simple. It's still broken, it still doesn't update anytime shorter than 10 minutes, and by the time you get in everyone already has 30 more points or more than they had in the server browser.
    - Improved the behavior of AA missiles when locked on an enemy.
    Not even noticeable. They still miss when they obviously shouldn't, and are still useless.
    - Fixed an issue causing some soldier & vehicle control keys to be used
    for in-game menus.

    Wow, took them this long after the release to think of that one...
    - Added new soldier artwork in BFHQ
    So many bugs, and they want us to have better picture of the soldiers...riiiight...
    --------------------------------------------------------------------------
  • JackReacher

    #2
    Re: New Sounds/Features Worse than Original?

    nah
    theyre amazing

    especially the mec/china small jeep - sounds like a rally car!

    Comment

    • imported_Spuddy
      Member
      • Feb 2007
      • 1242

      #3
      Re: New Sounds/Features Worse than Original?

      Originally posted by Jesse
      - Improvements to in-game HUD / Map

      * The minimap zoom level now changes dynamically depending on the
      type of vehicle you are in. If you zoom in or out manually, that
      zoom level is remembered for that vehicle type next time you use
      it.

      I haven't experienced one instance in which this zoom level is remembered. I now have the most frustrating time trying to fight the mini-map, while this wasn't even a problem before the patch. What was wrong with it before?
      There is one other thing regarding the mini-map I don't like. If you zoom right out the names of each spawn vanishes!

      Comment

      • jonnysanchez

        #4
        Re: New Sounds/Features Worse than Original?

        Originally posted by Jesse
        - Singleplayer enemies use the knife more effectively.
        They spent all this time to make sure single player enemies use knives better? You're kidding me, right?
        You're an idiot, right? they didnt spend this whole time making sure bots use knives better, it probably took them 20 minutes

        Comment

        • F-1

          #5
          Re: New Sounds/Features Worse than Original?

          Originally posted by jonnysanchez
          You're an idiot, right? they didnt spend this whole time making sure bots use knives better, it probably took them 20 minutes

          Nothing in the programming world takes 20 minutes to be done. anyone with significant programming experience will tell you this. The slightest change takes alot of time.

          Comment

          • F-1

            #6
            Re: New Sounds/Features Worse than Original?

            I have to agree with most of what you said. My ranks were actually not that good. I was corporal! Still I am not happy with the sudden drastic changes for the game like the ranking system and all of the sounds. I feel I am playing a different game. I got used to the old sounds. the new sounds are not that great. Also what is even more annoying is that all of the armies pracically play the same weapons... same guns... this is not good. at least they were supposed to make different unlocks for the different armies.

            Comment

            • ODBoy

              #7
              Re: New Sounds/Features Worse than Original?

              I think your moaning for the sake of it...most of what you rant on about is trivial at best, maybe you should play another game...or stfu with ure whining.

              Comment

              • Ghiest

                #8
                Re: New Sounds/Features Worse than Original?

                Originally posted by [DUCKS]Black_Duck_1
                Nothing in the programming world takes 20 minutes to be done. anyone with significant programming experience will tell you this. The slightest change takes alot of time.

                Takes me 20 mins to get the program up and review that update that I need to do and review the code that make it take place, changing it would take another 20 .. for something as simple ... oh it's not simple it's to do with AI change :P


                Seriously though, you guys will never be happy no matter what they do so stfu already.

                There is not one single change in the 1.03 patch that I disliked ... now there is some that i don't think were percievably needed but i still didnt dislike it.

                Comment

                • imported_Toker
                  Member
                  • Jun 2005
                  • 136

                  #9
                  Re: New Sounds/Features Worse than Original?

                  Instead of calling people names and telling the to STFU for whining..you should come to the realization that what people say on this board are their opinions and are not expressed the same or have the same views as others.

                  Comment

                  • Gope

                    #10
                    Re: New Sounds/Features Worse than Original?

                    the new sounds are awsome. they add a new realisticness to the game, glad i spent that 200$ on a new soundcard its amazing i thuahgt i had jsut wasted my money befor the pach (srry for spelling at school, bad keyboards)

                    Comment

                    • puglous

                      #11
                      Re: New Sounds/Features Worse than Original?

                      First off, you don't like a feature in the game, and then when EA fixs it you bash them because it took them too long? How nice.

                      Okay, otherwise I agree with some of them, however, responding to your commander one:

                      If someone is stupid enough to walk into friendly artillery or not run out of it (both of which are easy), its not the commander's fault.

                      Comment

                      • Jesse

                        #12
                        Re: New Sounds/Features Worse than Original?

                        Originally posted by puglous
                        First off, you don't like a feature in the game, and then when EA fixs it you bash them because it took them too long? How nice.

                        Okay, otherwise I agree with some of them, however, responding to your commander one:

                        If someone is stupid enough to walk into friendly artillery or not run out of it (both of which are easy), its not the commander's fault.
                        Which fix are you saying I'm bashing them over? Half of this isn't even fixed is the problem, yet they still took so long to make it. If it were all working in a decent manner, it would be a different issue.

                        And the commanders, when you get one that actually plays with the team, I agree it's not their fault if there's a retard trying to dodge arty shells. However, it's completely unfair to the team for the commander's arty to be immune to TK punishment as more often than not, and now especially with the patch, commanders won't even think twice about their team when using arty. Instead of making the commander immune, why not just do something to the entire TK punish system so EVERYONE benefits from it, not just a select 2 people each round.

                        Comment

                        • UnrealAlex

                          #13
                          Re: New Sounds/Features Worse than Original?

                          I like the new patch. It fixed a lot of things. New sounds arent bad. Just relax and enjoy the game dude, stop complaning.

                          Not to mention I disagree with a lot of what you said. Those things that you say are you opinions, it doesnt make them true, yet you act like they are.

                          Comment

                          • WrAth2110

                            #14
                            Re: New Sounds/Features Worse than Original?

                            Your freaking high dude. The sounds are WAY fing better..... End of conversation.

                            Comment

                            • dragon159753

                              #15
                              Re: New Sounds/Features Worse than Original?

                              there is always someone out there who will complain about anything, yes there are some problems, who cares, don't waste forum space

                              Comment

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