[RELEASE] Jetpowered mini-mod (v1.03)

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  • rexman

    #1

    [RELEASE] Jetpowered mini-mod (v1.03)

    JetPowered is a mini-mod for BF2 where all vehicles have afterburner jets attached to them. By holding the shift key while driving forward you activate the jet engine on cars, boats, tanks, helicopters etc..



    With the release of the bf2 1.03 patch it appears that there has been a few changes to the way mods work. I've taken advantage of this and made a new version of the JetPowered mod specificly for bf2 versions 1.03 or higher.

    The mod is a simple .zip file (485kb) that you extract to your \Battlefield 2\mods\ folder (client and dedicated servers use the same .zip). No files are copied from the original BF2 game directory so you have just 506kb used up when the mod is installed. The earlier release of this mod required several hundred mb as all levels were copied over to the mod's folder.

    You can download the new version of the JetPowered mod here:


    NEW in 1.03:
    Install the mod by extracting the .zip file to your \Battlefield 2\mods\ directory.
    This .zip file works for both dedicated servers and clients, no further setup required.
    You must use "Battlefield: 2" (v1.03 or higher) for this mod.
  • DaSniper

    #2
    Re: [RELEASE] Jetpowered mini-mod (v1.03)

    May I ask how the new setup works? How do you get it so it does not load up maps from the mod folder instead loading them from the mods/bf2 folder?

    Comment

    • rexman

      #3
      Re: [RELEASE] Jetpowered mini-mod (v1.03)

      The \info\*.desc files inside a level's folder of your mod are required. Once you have those .desc files, the game will read the rest of that level's files from \mods\bf2\ if those same files don't exist in your mod's path. If you have a server.zip for example, the game will read yours instead of the one in mods\bf2\.

      Only reason I discovered this was because I noticed changes to a level were no longer taking effect. I was working with levels fully extracted on my mod to allow easy editing. Once I packed the server and client.zip, my changes had effect again. I then removed files to see what was the minimum required to get a level to show up and as to how much the game would read from mods\bf2.

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      • bruutone

        #4
        Re: [RELEASE] Jetpowered mini-mod (v1.03)

        n1 Rex

        ps: dont forget to work on the ce legends mod

        Comment

        • DaSniper

          #5
          Re: [RELEASE] Jetpowered mini-mod (v1.03)

          Great work Rex. This is gonna help alot.

          Comment

          • [AoW] Wolfs Eye

            #6
            Re: [RELEASE] Jetpowered mini-mod (v1.03)

            Thx Rex, finally I got the JET POWERED MOD running on one of my Linux Servers after all. Thx so much...

            Works fine so far. When I see bugs or something, I will let you know.

            Greets

            Wolfseye

            Comment

            • wolfi

              #7
              Re: [RELEASE] Jetpowered mini-mod (v1.03)

              yep works fine.
              but please call the patch 1.1 because its the first official patch.
              1.01 and 1.02 were only hotfixes and the actual version is ment to be called 1.1
              thanks

              Comment

              • CrimsonBlaze

                #8
                Re: [RELEASE] Jetpowered mini-mod (v1.03)

                Originally posted by wolfi
                yep works fine.
                but please call the patch 1.1 because its the first official patch.
                1.01 and 1.02 were only hotfixes and the actual version is ment to be called 1.1
                thanks
                Yet EA calls it 1.03, makes sense

                This mod looks really fun, am going to try it out right now

                Comment

                • ={SOC}= Sniper

                  #9
                  Re: [RELEASE] Jetpowered mini-mod (v1.03)

                  I Bow To Sir. Rexman All Bow Down To The Lord!!! King!

                  Comment

                  • Karate hand

                    #10
                    Re: [RELEASE] Jetpowered mini-mod (v1.03)

                    Well done, ive been playing it today, its great to see a mod that doesnt copy all the maps,

                    ps. your mod goes well with my maps, thanks again m8 :) :) :) :) :)

                    Comment

                    • Sir. SashDaMan

                      #11
                      Re: [RELEASE] Jetpowered mini-mod (v1.03)

                      Ja, Thanks Rex.
                      Good work.

                      Comment

                      • BroncoAnt

                        #12
                        Re: [RELEASE] Jetpowered mini-mod (v1.03)

                        CAn you name some good servers for this moD??

                        Comment

                        • [AoW] Wolfs Eye

                          #13
                          Re: [RELEASE] Jetpowered mini-mod (v1.03)

                          Hmm, after reinstalling my Server with the latest BF2 Patch today, I reinstalled my JET POWERED Server also. Runs fine, except that when you start the Afterburner on a vehicle like the JEEPS, APC for example, the car is going nuts and doing circles in the Air as if it would be on Speed or something *lol* ...

                          Its more Warp Powered than Jet Powered.

                          The latest Patch seems to have messed it up, again. Why must they always change things that Mods have to change also. That really sux. I hope the Author of the Mod reads this and, if he does not know about this by now, checks if this is really a problem and maybe fix it.

                          Wolfseye

                          Comment

                          • rexman

                            #14
                            Re: [RELEASE] Jetpowered mini-mod (v1.03)

                            After the past few patches I've gotten used to waiting a week to see if they take the patch back down.

                            Comment

                            • rexman

                              #15
                              Re: [RELEASE] Jetpowered mini-mod (v1.03)

                              I have the patch installed now, I'm adjusting things now to compensate for the change in the game's physics. If you can think of any new features you'd like me to add to the mod I'll see if I can add em in.

                              Land vehicles seem to grip onto the ground a lot more now. Once they get airborne they take off a very high velocity.

                              Comment

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