Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
The only thing I really want is a simple fix to the "Manage Squad" menu for the Squad Leader. The screen where you can invite people into your squad should be split up with unassigned players at the top, and assigned players at the bottom, clearly separated just as they are in the "Squad" TAB option. That way you know who you should invite, which is obviously unassigned players, rather than having to guess and check with the main screen every time. This drives me absolutely nuts as half the time I (you) end up inviting people into your squad that are already in a squad, so of course they say "No". It's a really simple fix that would probably take 10-15 minutes to code.
Also, and this is a big change, but I think there should be some kind of "Push" gameplay mode implemented, where the flags have to be captured in a certain order, which is obviously different for either team. Especially on maps like Strike at Karkand, this "Push" mode would make the fighting so much more intense, focused and would force people to use teamplay as EVERYONE has to fight for the same thing. Not only this, but then gameplay would be MUCH MORE realistic, as there would always be a 'frontline' fight, and it would make maps much more interesting, rather than having the constant flag-hopping, flag-changing, back and forth gameplay that we have now. Think about, it makes a lot more sense! Please Dice! Include a "Push" or the phantom "Supply Line" gameplay mode, it would make your game soooo much better!
A sequential flag cap mode would be awesome. IMO it would lead to much more focussed fights.
The LMG accuracy still needs to be fixed.
SAM (stinger) effectiveness still needs to be fixed. They're still useless.
Bunnyhopping still needs to be fixed (as does Dolphin diving).
Grenade launchers need to be given a 15m MINIMUM RANGE to prevent them from being the ultimate short ranged assault weapon. That single change right there would solve 90% of the problems, and guess what? It's REALISTIC. It's funny how more realism solves crappy game design problems.
- Remove bunnyhopping and diving in air. Better yet, limit the number of jumps to 2 in a row. Now people just start endlesly jumping when they run out of stamina and thanks to weak weapons, it helps.
- More damage to weapons. Even just a tiny bit OR proper recoil, not just instant randomized cone "recoil". PRMM-mod had it done properly.
- No teamkill from Claymore. I just had something like 4 teamkills in Mashtur City just because my teammates collected my traps . Make the claymore blow up with no damage if it's your teammate who detonates it. Now the warning icon seems to be ignored or its not visible enough.
- ^ Same with mines. Let's face it, 60% of BF players are twats and the warning icon (red, with skull and bones) is too complicated for them to understand. And they ALWAYS punish the engineer.
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