prepare for a rant. I have to let it out :P
I would be ashamed if I released a program as a beta, and it was as bad as this editor is!
here is a nice "small" list of a few problems with the so called beta (should be alpha!)
Selecting multiple objects one-at-a-time more often than not loses all previously selected objects when selecting the next one.
DRAG-Select has a furiously long delay before it work should you reposition the camera
draging multiple selected objects with snap-to-grid turn on will snap each individual object to the grid instead of just the highlighted anchor
adding spawn points or object spawning will often add it to the control point nearest the map's centre rather than the nearest control point to the camera
adding objects/control points/spawn points/object spawn points will quite often create them at the centre of the map instead of where you clicked/dragged the object.
compiling lightmaps can quite often crash the editor
enviroment map generation doesnt work
creating a mini map on large maps misses out half of the objects as there too far away, there is no way to increase the editors view distance limit past 1000 (you can set it higher, oh yes. not that it does jack)
theres no ability to flood a map with a texture (try hand-painting a 512x4 sized map!)
even at a ground level of 100, sometimes you just cant lower that one part of the terrain
selecting spawn points or object spawning is one of the most painful drag-select only things in the editor
light settings are not actually saved
telling the editor to load the roads under mod-manager actually is a bad thing and no road spline template will be available
sometimes the mouse pointer will just plain ol dissapear until you restart the editor
resuming your lightmap generation can actually ruin your level
closing the tweaker bar and others doesnt change the tick thing in the view menu, and re-enabling them now has the tick showing there not there when they are
compile your lightmaps but dont think your going to get to see what they look like when its done, all objects have dissapeared, and you'll need to restart to see them again
sometimes when you start the editor, your objects will constantly dissapear when your near them until you restart
selecting the axis on spawn points can be at time impossible
aah, thats better. this is only a handful of things I have encountered during the processes of creating ONE, thats right ONE map.
release an update already GOD DARN IT!
share your nightmares-come-true with the editor!!
I would be ashamed if I released a program as a beta, and it was as bad as this editor is!
here is a nice "small" list of a few problems with the so called beta (should be alpha!)
Selecting multiple objects one-at-a-time more often than not loses all previously selected objects when selecting the next one.
DRAG-Select has a furiously long delay before it work should you reposition the camera
draging multiple selected objects with snap-to-grid turn on will snap each individual object to the grid instead of just the highlighted anchor
adding spawn points or object spawning will often add it to the control point nearest the map's centre rather than the nearest control point to the camera
adding objects/control points/spawn points/object spawn points will quite often create them at the centre of the map instead of where you clicked/dragged the object.
compiling lightmaps can quite often crash the editor
enviroment map generation doesnt work
creating a mini map on large maps misses out half of the objects as there too far away, there is no way to increase the editors view distance limit past 1000 (you can set it higher, oh yes. not that it does jack)
theres no ability to flood a map with a texture (try hand-painting a 512x4 sized map!)
even at a ground level of 100, sometimes you just cant lower that one part of the terrain
selecting spawn points or object spawning is one of the most painful drag-select only things in the editor
light settings are not actually saved
telling the editor to load the roads under mod-manager actually is a bad thing and no road spline template will be available
sometimes the mouse pointer will just plain ol dissapear until you restart the editor
resuming your lightmap generation can actually ruin your level
closing the tweaker bar and others doesnt change the tick thing in the view menu, and re-enabling them now has the tick showing there not there when they are
compile your lightmaps but dont think your going to get to see what they look like when its done, all objects have dissapeared, and you'll need to restart to see them again
sometimes when you start the editor, your objects will constantly dissapear when your near them until you restart
selecting the axis on spawn points can be at time impossible
aah, thats better. this is only a handful of things I have encountered during the processes of creating ONE, thats right ONE map.
release an update already GOD DARN IT!
share your nightmares-come-true with the editor!!
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