This is one of the most important things to keep in mind while seeking cover. If you go prone while your back is against a thin piece of cover such as a building wall or a fence your feet will stick out the other side, either letting enemies see where you are or in a worst case scenario be able to kill you.
Another thing to keep in mind is what I like to call the ass-cam. Although from where the arms and gun are positioned in first person view it may look like your player camera is in the model's head it's actually not.
Standing/Crouching: When standing or crouching the camera is pretty close to the head, maybe a little lower. But you still have to be aware that your head sticks up further than what it may look like. This is important when crouching behind objects like crates or jersey barriers as your head could be sticking over the top, leading to an impromptu head shot.
Prone: When prone the camera is position in the players lower torso, hence the term ass-cam. The reason it's positioned like this is so that when you spin around the axis of rotation stays in the same place. The downside of this is that you have to realize that in the game world your player model is sticking forward an extra foot or two than it appears to. So when you shoot over the edge of a rooftop and want to crawl backwards to safety it may appear to you like you're back far enough but your head and upper body could be sticking out there for anyone to shoot at. Also, your head can stick through walls and fences just as well as your legs can, but this is more dangerous because it could lead to a quick headshot.
This has been in the battlefield series since 1942 and it doesn't look like it's going anywhere, so you just have to be aware of it and you should be safe.
Another thing to keep in mind is what I like to call the ass-cam. Although from where the arms and gun are positioned in first person view it may look like your player camera is in the model's head it's actually not.
Standing/Crouching: When standing or crouching the camera is pretty close to the head, maybe a little lower. But you still have to be aware that your head sticks up further than what it may look like. This is important when crouching behind objects like crates or jersey barriers as your head could be sticking over the top, leading to an impromptu head shot.
Prone: When prone the camera is position in the players lower torso, hence the term ass-cam. The reason it's positioned like this is so that when you spin around the axis of rotation stays in the same place. The downside of this is that you have to realize that in the game world your player model is sticking forward an extra foot or two than it appears to. So when you shoot over the edge of a rooftop and want to crawl backwards to safety it may appear to you like you're back far enough but your head and upper body could be sticking out there for anyone to shoot at. Also, your head can stick through walls and fences just as well as your legs can, but this is more dangerous because it could lead to a quick headshot.
This has been in the battlefield series since 1942 and it doesn't look like it's going anywhere, so you just have to be aware of it and you should be safe.
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