Body sticking through/over objects.

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  • PsychoSnowMan

    #1

    Body sticking through/over objects.

    This is one of the most important things to keep in mind while seeking cover. If you go prone while your back is against a thin piece of cover such as a building wall or a fence your feet will stick out the other side, either letting enemies see where you are or in a worst case scenario be able to kill you.
    Another thing to keep in mind is what I like to call the ass-cam. Although from where the arms and gun are positioned in first person view it may look like your player camera is in the model's head it's actually not.
    Standing/Crouching: When standing or crouching the camera is pretty close to the head, maybe a little lower. But you still have to be aware that your head sticks up further than what it may look like. This is important when crouching behind objects like crates or jersey barriers as your head could be sticking over the top, leading to an impromptu head shot.
    Prone: When prone the camera is position in the players lower torso, hence the term ass-cam. The reason it's positioned like this is so that when you spin around the axis of rotation stays in the same place. The downside of this is that you have to realize that in the game world your player model is sticking forward an extra foot or two than it appears to. So when you shoot over the edge of a rooftop and want to crawl backwards to safety it may appear to you like you're back far enough but your head and upper body could be sticking out there for anyone to shoot at. Also, your head can stick through walls and fences just as well as your legs can, but this is more dangerous because it could lead to a quick headshot.
    This has been in the battlefield series since 1942 and it doesn't look like it's going anywhere, so you just have to be aware of it and you should be safe.
  • Talus
    Member
    • Oct 2006
    • 6854

    #2
    Re: Body sticking through/over objects.

    It's especially annoying when you get knifed in the foot you have sticking out through the wall

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    • YelloPL

      #3
      Re: Body sticking through/over objects.

      Originally posted by Talus
      It's especially annoying when you get knifed in the foot you have sticking out through the wall
      I love to do it. Every time I see a leg / foot sticking out of a wall I always try to knife it. It happens often on Karkand, where people trying to capture the MEC main spawn hide in that little building there.

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      • *DraveN*

        #4
        Re: Body sticking through/over objects.

        Mmmm maybe i could give this matter some though as to how i get my knife badge :)

        Comment

        • cox325

          #5
          Re: Body sticking through/over objects.

          Yeah, being a Sniper I love seeing peoples bits hanging out!!!! LOL, Its a great shot but the downside is that when they die they say " You cant see me from there, I was hiding you must have a wall h*ck or something" they dont believe me when I say I can see their foot through the grpahics!!

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          • BigBadBob

            #6
            Re: Body sticking through/over objects.

            i can't tell you how many times i've seen an enemy and engaged them. Then they ran into one of those little huts, or something.

            I looked in the window (if it's the hut) and they were prone watching the door, waiting for me. So i prone down and knife their feet for the kill. Or shoot them, from a distance.

            WTF? I WAS IN A BUILDING!! HACK!!! LOL.

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            • Drevor

              #7
              Re: Body sticking through/over objects.

              well .. ever since BF1942 for the collision system your body was a square of the size your torso. You shoot from your torso. You look from your torso. You collide only with your torso. Everything that sticks out of your collision box (head, arms, weapon, feets) will go through stuff. Thats why you get stabbed through the wall. Thats why people think they are "invisible" beind a bush but yet they get shot because infact their head and weapon where still visible.

              I never actually understood why the collision model is diffrent from the hitbox model. But I guess dice got a reason.... probably just "because its easier to do"

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