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[RELEASE] El Alamein XXL

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  • [RELEASE] El Alamein XXL

    Many people have said that my El Alamein map is to small,that is why i made an XXL version!
    Here you can download it: http://battlefield2.filefront.com/fi...mein_XXL;48003


    Special thx to AlphaMRE for testing

  • #2
    Re: [RELEASE] El Alamein XXL

    Nice one, mirrored - http://totalbf2.filecloud.com/files/..._file_id=58391

    Comment


    • #3
      Re: [RELEASE] El Alamein XXL

      Looking forward to trying this out.

      Gave the other release a go yesterday and it was excellent....except being too small

      This kind of map is what were needing for bf2.

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      • #4
        Re: [RELEASE] El Alamein XXL

        Yeah i don't like the positioning of control points in bf2. I mean you can spawn rape enemy control point from your own base.

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        • #5
          Re: [RELEASE] El Alamein XXL

          i too will check this one out i like your other map

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          • #6
            Re: [RELEASE] El Alamein XXL

            Thank you Mr. Burns[GER]
            Die kleines mappes sind unsere ungluck!

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            • #7
              Re: [RELEASE] El Alamein XXL

              Originally posted by Zotchman
              Die kleines mappes sind unsere ungluck!
              lol :laugh:
              As i said in our forums, nice map

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              • #8
                Re: [RELEASE] El Alamein XXL

                This is a really good map except there are too many airplanes. On one team there may be 5-6 in the air at one time and it really ruins the map because it takes the tank battles away. I think there should only be two aircraft per team, but other than that this is a very good map.

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                • #9
                  Re: [RELEASE] El Alamein XXL

                  Well for people who hate ground its a very good map. I rather perfer getting off the ground no tanks no infantry heck no land would be nice.

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                  • #10
                    Re: [RELEASE] El Alamein XXL

                    It's great with two planes because then those are always dog fighting but with five or six there is no chance for any tanks because as soon as you get in one you are dead.

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                    • #11
                      Re: [RELEASE] El Alamein XXL

                      Yeah. I know having alot of planes gets rid of tanks but thats a good thing. Id rather see a level that people were forced to spawn in PLanes and never touch the ground than bomb tanks.

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                      • #12
                        Re: [RELEASE] El Alamein XXL

                        Originally posted by Sir. King Cockery
                        Yeah i don't like the positioning of control points in bf2. I mean you can spawn rape enemy control point from your own base.
                        Yea I noticed that too with the other version. A Helicopter could fly just 100m towards the enemy main base and fire tv guides and rape everything. Hopefully this version is much bigger..I'll check it out!

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                        • #13
                          Re: [RELEASE] El Alamein XXL

                          What happened a lot in DC with El Al was most times aircraft would be too busy dogfighting and bombers would have to watch what they were doing to not get shot down by a fighter.

                          If the AA in the patch is improved, you may see a lack of jet jockeys.

                          Only time I found aircraft a bother is when they are raping the uncapturable base.

                          REckon the uncapturable bases in any map, must have at least 2 AA sites and a mobile AA to combat this, and tow's on every entrance to combat armour rolling in.

                          When El Al is busy, you tank guys will have your fun!

                          Though saying this, Days 1 through 3 varients would be good, ie day1 all vehicles, 2 tanks and helis, 3 just armour.

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                          • #14
                            Re: [RELEASE] El Alamein XXL

                            tonight i think about it to make day2 and 3.
                            i ask in a few servers, they said its a good idea.

                            should i make a poll, maybe the community dont want day 2 or 3?

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                            • #15
                              Re: [RELEASE] El Alamein XXL

                              Just make them, who cares what anyone else thinks.

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