new idea for a mod

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  • redrider

    #1

    new idea for a mod

    I know there is probably a thread for this but i was afraid i would forget the idea if i searched very long.
    The Idea is a hillbilly mod you know like the hatfields and mccoys. You could base it o the tv shows dukes of hazard and beverly hillbillys. Of course it would be set in modern times, with home places being the capture points, everyone uses pistols shotguns and hunting rifles, and the hillbilly medic could be a girl in short shorts that uses moon shine to replace the shock paddels. The vehicles could be like a car (dukes of hazard style) a pickup truck, a tractor, a john boat, and maybe a larger truck for transport. As I dont do modding myself I knew this idea would bug me all day if I didnt pass it on. Anyway thanks for taking the time to read this dumb post.Red
  • NoB33r4u

    #2
    Re: new idea for a mod

    Damn thats crazy! I like that idea though. I've seen a dukes of hazzard style car for bf2 as well.
    Now to remember where....
    Cool idea though - makes a change to the normal war mods...

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    • I-Kodiak-I

      #3
      Re: new idea for a mod

      lol, that would be an awesome mod for the hillbilly which is inside of each of us:p
      I like the idea, i hope it does get started

      Comment

      • SemperFi

        #4
        Re: new idea for a mod

        Thats an awesome idea. Would be a fun mod.



        It was on the front page of totalbf2, for the surreal mod update.

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        • Flyboy

          #5
          Re: new idea for a mod

          we dun gone an got a feud on our hands!:laugh:

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          • Fullforce

            #6
            Re: new idea for a mod

            moonshine?

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            • Cicchetti
              Member
              • Sep 2005
              • 1073

              #7
              Re: new idea for a mod

              Lmao ..........

              Comment

              • Shad_Blunt

                #8
                Re: new idea for a mod

                New Idea?

                ...Hmmmm...

                I actually did some pre-work on this same mod idea for BF1942.
                I didn't get much further than a few simple vehicle mock ups and weapon/class/map ideas, couldn't get no-one interested in throwing in together on such a mod. I don't have any of the models i did now, I'm a Noob when it comes to this sorta thing and so I got rid of them. But figure I could still list my ideas to interested parties.

                Maps:
                Deliverence- Long river valley map, with uncappable bases at either end, one middle base would be the general store out of deliverence, another the moon-shine still, grist-mill, squeal-shack.. etc.
                Hilltop Holdouts - Hilltop uncap bases, with valley area inbetween containing town area, each hilltop base would be old shacks and barns and such. Town would have Garage/Gas-station main vehicle spawn.
                Coal Miners - 2 opposing mine camps, small urban town area to fight over in-between, mining towers to snipe from, derilict mining machinery all over.

                Ground Vehicles:
                3-Wheeler (fast) or Farm Tractor (slow) single (yet squirrely) transports
                Rusty Tin-Lizzy transport car (jeep/Humvee style)
                Old Pickup truck with rockingchair gunmount in bed (Light APC)
                4WD monster-truck with campertop(Heavy, go-anywhere, maybe gunless APC)
                Catapiller Bulldozer modded into Tank

                Water vehicles:
                John-Boat/?Bathtub? (simple 2-seater w/ gunmount)
                Pontoon boat (holds more peeps, multiiple gunmounts, slow and hard to sink)
                Bass boat (fast, gun mount, livewell, built-in-tacklbox)

                Air vehicles:
                Simple Whirly-gig gyro-copter (2 seater with guns and simple missles)
                Crop-duster prop plane with machine-guns and DDT bombs.
                Larger transport copter, cobbled together from old farm equip, based on the Blackhawk. (for some reason I imagine an old church short-bus with farm windmill tail-piece)

                Classes:
                Less like classes and more like your in-bred cousins.
                Grandpa(sniper) - Been around for awhile, has a good scoped-in huntin rifle, too bad he's also got the shakes.
                Uncle Buck(medic)- Works around those moonshine stills, mumbles to himself alot, knows White Lightin' will darn near heal anyone. Keeps an old AC-Delco strapped to his belt to shock your ass back into living.
                Big Bubba(support) - Carrys around a heavy chain gun which isn't very accurate but doesn't mind giving bullets to the youngins to teeth on.
                Cavin' Cousin(special ops) - Dynamitin caves gives hime the know-how to handle those homemade cordite bombs(C4), has a pretty good winchester repeater to shoot with.
                Brother Billy-Bob (assault) - Your basic huntin, fishin, and drinkin class.
                Cooter (mechanic) - Can fix those cracked headers, leaky-radiators, and dern-near about anything else with his roll of Duct-tape(wrench).
                Cousin' Creedence (anti-tank) - He went to Nam and came back with the twitches to prove it, uses an old-fashioned bazooka-toob to take out anything that moves.


                Bah, like I said old ideas that I was kicking around (updated classes to represent BF2 classes). Anyone interested just pick what you like and model/map/mod away :)

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