Im randomly curious if any games on the market have gotten to the level of coded/mathematical sophistication so as to actually take into account the reactive forces imposed by explotions and the like. This game takes into account bullet rickochet so I wonder if it would account for dirrectional blast forces. An example of this would be if a grenade went off an an alleyway, would the splash of the grenade penetrate the walls as though they werent there or would they actually have increased force in the free dirrections?
Probably a dumb question but Im curious if any games out there have that kind of realism yet and if not when such advancements are expected to become reality. Im guessing with the advent of the PhysX card but thats why Im asking
Probably a dumb question but Im curious if any games out there have that kind of realism yet and if not when such advancements are expected to become reality. Im guessing with the advent of the PhysX card but thats why Im asking
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