the patch that will come out soon will fix some bugs wich is good (read normal if u distrubute a beta version) , but theres something seriously wrong with the code...
i just played counterstrike (my game for the past 3 yrs) my aim is very good, eye hand coordination, ... everything i learned from playing counterstrike has served me well.
but now... on BF2... how the hell did they program the aim? its shaking like lag, sometimes it just seem u are shooting rubber bullets, shooting an enemy thats running or dodging bullets is nearly impossible to hit or kill, a standing enemy can be dealt with but still some seem to shoot with tac nukes and get u instantly and some others like me are shooting air on him, although i swap to burst and semi auto, shooting on lying people (so easy to hit heads no) but no, nothing seems to work! i get kills ofcourse and good scores too , but still i feel thats their something wrong, frustrating wrong. u should check it when u play and see how many people get a good combat score, its hard to find people with a good kill:death ratio
lucky theres the teamworkscore to get ur score up otherwise it would be real horrible for scores. they arent all noobs? why do they get so hard good kills, u must have to be a lamor to get constantyl good scores, like C4ing and waiting for them to spawn, get armor kills and so on, but kills with gunfire? good luck.
was it me i thought? possibly cause i only play it a month but i went to counterstrike again (after 1.5 month) and played still amazingly well. so my aim on pple and my eye hand coordination are still very effective (thats whats it all bout in FPS no?).
why does the aim on BF2 act so weird i wonder then, its like programmed for unreal where u need a madmans aim to kill people, but here? its just frustrating on karkand to shoot people that are so close u hardly cant miss and still do. im not the only one that complaints bout it, for us its a mystery. i know its FPS related and like in CS u could configure it in ur console and tweak ur cs perfectly so ur aim improves huge. when i started the CS game it was standard installed and aiming was hard too, but u had a chance!
After tweaking and learning from others it improved massively. is there a way to do that too in BF2?
as a last question ... is this the next gen of aiming? is the counterstrike aim, that is soooo smooth and actually hits where its supposed to hit over? is this the unreal aim we gonna see in all next games? It would be unfortunately to see that they spend all their time to graphics and **** and dont pay enough attention for a smooth good aim like in CS. the graphics are low there, its an old game but developers can still learn a lot from their valve colleagues how u program descent aim (this is a firstperson shooter , no?) some people care less bout graphics and want to see they got skill to play it. in BF1942 the aim was even better then now.
i hope that they do something with it, its totally not realistic although the "show" and the "graphics" like to prove it otherwise.
a very dissapointed BF player
i just played counterstrike (my game for the past 3 yrs) my aim is very good, eye hand coordination, ... everything i learned from playing counterstrike has served me well.
but now... on BF2... how the hell did they program the aim? its shaking like lag, sometimes it just seem u are shooting rubber bullets, shooting an enemy thats running or dodging bullets is nearly impossible to hit or kill, a standing enemy can be dealt with but still some seem to shoot with tac nukes and get u instantly and some others like me are shooting air on him, although i swap to burst and semi auto, shooting on lying people (so easy to hit heads no) but no, nothing seems to work! i get kills ofcourse and good scores too , but still i feel thats their something wrong, frustrating wrong. u should check it when u play and see how many people get a good combat score, its hard to find people with a good kill:death ratio
lucky theres the teamworkscore to get ur score up otherwise it would be real horrible for scores. they arent all noobs? why do they get so hard good kills, u must have to be a lamor to get constantyl good scores, like C4ing and waiting for them to spawn, get armor kills and so on, but kills with gunfire? good luck.
was it me i thought? possibly cause i only play it a month but i went to counterstrike again (after 1.5 month) and played still amazingly well. so my aim on pple and my eye hand coordination are still very effective (thats whats it all bout in FPS no?).
why does the aim on BF2 act so weird i wonder then, its like programmed for unreal where u need a madmans aim to kill people, but here? its just frustrating on karkand to shoot people that are so close u hardly cant miss and still do. im not the only one that complaints bout it, for us its a mystery. i know its FPS related and like in CS u could configure it in ur console and tweak ur cs perfectly so ur aim improves huge. when i started the CS game it was standard installed and aiming was hard too, but u had a chance!
After tweaking and learning from others it improved massively. is there a way to do that too in BF2?
as a last question ... is this the next gen of aiming? is the counterstrike aim, that is soooo smooth and actually hits where its supposed to hit over? is this the unreal aim we gonna see in all next games? It would be unfortunately to see that they spend all their time to graphics and **** and dont pay enough attention for a smooth good aim like in CS. the graphics are low there, its an old game but developers can still learn a lot from their valve colleagues how u program descent aim (this is a firstperson shooter , no?) some people care less bout graphics and want to see they got skill to play it. in BF1942 the aim was even better then now.
i hope that they do something with it, its totally not realistic although the "show" and the "graphics" like to prove it otherwise.
a very dissapointed BF player

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