Tank Squad Interaction

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  • hrpuffnstuff02

    #1

    Tank Squad Interaction

    It has come to my attention, as I'm sure it has to other's as well, that in close quarters urban combat maps such as Karkand or Sharqui Peninsula, the tanks are quite vulnerable from side and flank attacks. This might seem like an obvious statement, however I haven't heard any suggested solutions. Therefore I propose a solution which will most likely fail to see the light of day.

    One reason why tanks in Battlefield 2 are so ill equiped in narrow streets is that teamates of sed tank typically keep their distance, due to the touchy object interaction now in place between moving vehicles and infantry on the ground (ie. it is quite easy to be killed by a teamate driving a tank in close proximity to other teamates).
    Another reason that both infantry and tank drivers prefer a safe buffer between the two respectfully is a lack of situational awareness on the behalf of the tank driver, due to restricted visual.

    My proposal is for EA and Dice to tweak the interaction of objects in the 1.03 patch or any other future patches (as I think they might very well) to make it harder for moving tanks to accidentally teamkill nearby teamates. I also propose a tank squad system that allows teamates to join the tank's squad and therefore show up in a newly rendered display in the lower portion of the tank driver's screen (where the visual of the tank and it's occupants now resides). This visual display would look almost identical to what it is now except the squadmembers surrounding the tank would show up in the box as green blocks in their respectful locations around the tank, therefore allowing the tank driver to keep tabs on the location of each squadmember around the tank and hopefully preventing any unwanted reversal of the tank into an unsuspecting squadmember.

    It would be invaluable to have squads protecting the sides and flanks of tanks and I believe the usefullness of the tanks in narrow streetways would increase dramatically. Tanks are only effective in an offensive role if escorted by infantry to counter AT and Eng troops.

    I was also going to suggest the idea of riding on top of the tanks, as can be seen in games such as Halo, but I figured others would also have this same idea and post it. Sure enough...

    If anyone has any ideas as to how Battlefield 2 can be tweaked for better tank gameplay, please don't hesitate to reply.
  • Bowman

    #2
    Re: Tank Squad Interaction

    I think they're updating this in the patch, making it so you cant get killed from a little tap, I think they said you can ride on tanks if they are moving slow enough.

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    • A$$a$$ination

      #3
      Re: Tank Squad Interaction

      ^what he said, it should be very fun and a good tactic to ride a tank on karkand. Imagine having a full squad around and on the tank. It would be unstoppable. Can't wait

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      • j4k3

        #4
        Re: Tank Squad Interaction

        tanks are pretty much useless in karkand or sharqi UNLESS you spawn camp. of you try to lead the charge or cap flags, you'll be dead in two seconds. but, if you stay back and let the ground pounders clear the area first, you'll be doing much better.

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        • hrpuffnstuff02

          #5
          Re: Tank Squad Interaction

          Originally posted by j4k3
          tanks are pretty much useless in karkand or sharqi UNLESS you spawn camp. of you try to lead the charge or cap flags, you'll be dead in two seconds. but, if you stay back and let the ground pounders clear the area first, you'll be doing much better.
          The problem with leaving your infantry to clear the streets is that they become extremely vulnerable to APCs and tanks that happen to advance on your position. The tanks would become much more useful and live a lot longer if they were escorted by infantry, not used separately to charge through.

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          • imported_razor

            #6
            Re: Tank Squad Interaction

            What things the tanks need to have changed...
            *everypart of tank should be a object, at this point ingame the barrel can go threw stuff.
            * tank tred should be able to blow off, therefore the tank cant drive but can still rotate and fire.
            * Tank should be much stronger then now and high RPM's making it speedup slower.
            *Tank driver, gunner, and top gunner.
            *Turret rotates slower(just a bit)
            IT would make the game a bit slow at times but there would be less armor rap.

            Comment

            • Harmor

              #7
              Re: Tank Squad Interaction

              Originally posted by 123
              I think they're updating this in the patch, making it so you cant get killed from a little tap, I think they said you can ride on tanks if they are moving slow enough.
              Yep, he's correct. You'll be able to RIDE tanks and slower moving vehicles. Although from the DEV chat is actually looked like they are bringing back WINGWALKING!!!! Arg.

              So in the new v1.03 "Super" patch you won't get killed when you brush up next to a vehicle and can actually ride along. This will mean an entire squad of peeps an follow along near a tank and protect its flanks. Or you can ride along on top of an APC as it crosses water, etc...

              Will definiate add to the fun.

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              • evilzucchini

                #8
                Re: Tank Squad Interaction

                tanks are pretty much useless in karkand or sharqi UNLESS you spawn camp. of you try to lead the charge or cap flags, you'll be dead in two seconds. but, if you stay back and let the ground pounders clear the area first, you'll be doing much better.
                Sorry, but takes are not even remotely useless in karkand. It is really only at those southern two points (on 64 player map) where you are really vunerable. However, you can control the area while other people get the flags or stop the advacing troops. I totally own with the tank on karkand and I never spawn camp. It doesn't bother me when people do it, but I think it is pretty lame and don't do it myself.

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                • USAR_Uriel

                  #9
                  Re: Tank Squad Interaction

                  Tankwhore. Be quiet. No cookie for you

                  Comment

                  • evilzucchini

                    #10
                    Re: Tank Squad Interaction

                    Whether or not I am a tank whore doesn't particularly matter. . .the fact of the matter is that tanks are not even remotely useless in Karkand.

                    And I'll get my own damn cookie!

                    Oh, and I said "takes" not "tanks" So wouldn't that make me a takewhore?

                    Comment

                    • imported_AYAYA

                      #11
                      Re: Tank Squad Interaction

                      Riding on top of tank or APC doesn't sound very safe to me.

                      Tanks and APC's are big and noisy therefore they are also drawing attention to themselves. The crew inside is remotely safe thanks to the armor but it's no use for someone riding on top of it.
                      So for someone riding on top of a tank the first enemy contact is propably also the last one. :laugh:

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                      • BeerStein

                        #12
                        Re: Tank Squad Interaction

                        Read the dev chat log - you will see what people above have said. Some of this will be addressed in the patch...t-minus 10 days....but who's counting?.....9.999 days now

                        Comment

                        • dark-eye

                          #13
                          Re: Tank Squad Interaction

                          Originally posted by Harmor
                          Yep, he's correct. You'll be able to RIDE tanks and slower moving vehicles. Although from the DEV chat is actually looked like they are bringing back WINGWALKING!!!! Arg.

                          So in the new v1.03 "Super" patch you won't get killed when you brush up next to a vehicle and can actually ride along. This will mean an entire squad of peeps an follow along near a tank and protect its flanks. Or you can ride along on top of an APC as it crosses water, etc...

                          Will definiate add to the fun.
                          i dont want a goddamn second BH look a like fortess, the only way for an AT 2 destroy a tank is 2 flank it, so if you put men on the sides where does that leave the AT?? freaking nowhere, and i guess the passengers will get kill asists..... great more point whoring i say no NOT a good idea

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                          • MIKEHUNT-UK
                            Member
                            • Jul 2005
                            • 439

                            #14
                            Re: Tank Squad Interaction

                            It might help the foot soldier if EA put indicators on the tank so your team mates can see if you are turning left or right.

                            No wonder they keep getting run over! LOL

                            Comment

                            • hrpuffnstuff02

                              #15
                              Re: Tank Squad Interaction

                              Haha, you mean like turn signals?

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