I'm a big fan of BF2 but I was hoping that it would be more like Americas Army in the area of realism. It's my opinion that with a few small tweaks to the game such as the ones below BF2 would be just about perfect. These are not my ideas they were taken from the latest update of AA. What say you folks?
# Adjusted Recoil
When firing in full auto the recoil gradually increases before levelling out. This more realistically portrays the controllability of automatic fire and promotes shooting in bursts or single-fire.
# Damage Hindrance System
Physical reactions to damage have been enhanced. A camera shift will occur when players are hit to display pain; also to promote taking aim to make the first shot count. Other effects are also included such as view shifts when receiving falling damage.
# Grenade Enhancements
Grenade kill radius has been dropped to a more realistic 5 meters (from 10) with fragment damage causing a gun down stun effect allowing room clearing assaults to still be successful.
# CEM Adjustments
The CEM has been modified to cause very large increases in movement whenever sight mode is initiated. This added realism will promote the concept that a player needs their sights up if they want to shoot accurately. In addition to this, transparency has been added to the 2D sights for more realism and to make them easier to use. CEM bonuses due to proximity to other teammates have been adjusted as follows: highest bonus given when in close proximity to the Squad Leader, next highest bonus given when in close proximity to your Fireteam Leader, and a small bonus now given when in close proximity to any teammate (promoting teamwork).
# Added Horizontal Hand Tremor
Previously only up and down breathing aim wander was noticeable on most weapons. Now more left and right wander has been added to more effectively portray arm tremor when weapon sights are up.
# Bunny Hopping Deterrents <<<<EXCELLENT
Players can no longer reload while in mid jump or jump while a reload is occurring. In addition the jump key is limited with a stall time between each jump. These two additions should deter most bunny hopping outright, however once a player becomes accustomed to the changes they can go anywhere they originally could in a speedy manner.
This is not a tactic anyone would employ in the real-world, so we're seeking to eradicate it in America's Army.
# Adjusted Recoil
When firing in full auto the recoil gradually increases before levelling out. This more realistically portrays the controllability of automatic fire and promotes shooting in bursts or single-fire.
# Damage Hindrance System
Physical reactions to damage have been enhanced. A camera shift will occur when players are hit to display pain; also to promote taking aim to make the first shot count. Other effects are also included such as view shifts when receiving falling damage.
# Grenade Enhancements
Grenade kill radius has been dropped to a more realistic 5 meters (from 10) with fragment damage causing a gun down stun effect allowing room clearing assaults to still be successful.
# CEM Adjustments
The CEM has been modified to cause very large increases in movement whenever sight mode is initiated. This added realism will promote the concept that a player needs their sights up if they want to shoot accurately. In addition to this, transparency has been added to the 2D sights for more realism and to make them easier to use. CEM bonuses due to proximity to other teammates have been adjusted as follows: highest bonus given when in close proximity to the Squad Leader, next highest bonus given when in close proximity to your Fireteam Leader, and a small bonus now given when in close proximity to any teammate (promoting teamwork).
# Added Horizontal Hand Tremor
Previously only up and down breathing aim wander was noticeable on most weapons. Now more left and right wander has been added to more effectively portray arm tremor when weapon sights are up.
# Bunny Hopping Deterrents <<<<EXCELLENT
Players can no longer reload while in mid jump or jump while a reload is occurring. In addition the jump key is limited with a stall time between each jump. These two additions should deter most bunny hopping outright, however once a player becomes accustomed to the changes they can go anywhere they originally could in a speedy manner.
This is not a tactic anyone would employ in the real-world, so we're seeking to eradicate it in America's Army.
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