This is what BF2 needs (IMO)

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  • TAW_Crow

    #1

    This is what BF2 needs (IMO)

    I'm a big fan of BF2 but I was hoping that it would be more like Americas Army in the area of realism. It's my opinion that with a few small tweaks to the game such as the ones below BF2 would be just about perfect. These are not my ideas they were taken from the latest update of AA. What say you folks?

    # Adjusted Recoil
    When firing in full auto the recoil gradually increases before levelling out. This more realistically portrays the controllability of automatic fire and promotes shooting in bursts or single-fire.

    # Damage Hindrance System
    Physical reactions to damage have been enhanced. A camera shift will occur when players are hit to display pain; also to promote taking aim to make the first shot count. Other effects are also included such as view shifts when receiving falling damage.

    # Grenade Enhancements
    Grenade kill radius has been dropped to a more realistic 5 meters (from 10) with fragment damage causing a gun down stun effect allowing room clearing assaults to still be successful.

    # CEM Adjustments
    The CEM has been modified to cause very large increases in movement whenever sight mode is initiated. This added realism will promote the concept that a player needs their sights up if they want to shoot accurately. In addition to this, transparency has been added to the 2D sights for more realism and to make them easier to use. CEM bonuses due to proximity to other teammates have been adjusted as follows: highest bonus given when in close proximity to the Squad Leader, next highest bonus given when in close proximity to your Fireteam Leader, and a small bonus now given when in close proximity to any teammate (promoting teamwork).

    # Added Horizontal Hand Tremor
    Previously only up and down breathing aim wander was noticeable on most weapons. Now more left and right wander has been added to more effectively portray arm tremor when weapon sights are up.

    # Bunny Hopping Deterrents <<<<EXCELLENT
    Players can no longer reload while in mid jump or jump while a reload is occurring. In addition the jump key is limited with a stall time between each jump. These two additions should deter most bunny hopping outright, however once a player becomes accustomed to the changes they can go anywhere they originally could in a speedy manner.

    This is not a tactic anyone would employ in the real-world, so we're seeking to eradicate it in America's Army.
  • PrayingHands

    #2
    Re: This is what BF2 needs (IMO)

    I agree with the things you are listing. However, if you are looking for a game to be realistic, the stock version of BF2 will likely never satisfy. I think it will up to the mod community to make this game attention stealing for tactical gamers.

    Comment

    • ConscriptVirus
      Member
      • Oct 2007
      • 6369

      #3
      Re: This is what BF2 needs (IMO)

      i dont like the breathing...sniping is already so hard...but for the other guns is a good idea

      Comment

      • DeltaBoy

        #4
        Re: This is what BF2 needs (IMO)

        i like how BF2 is already but i hate the bunny hopping and they need a one shot kill in the center chest for snipers

        Comment

        • TAW_Crow

          #5
          Re: This is what BF2 needs (IMO)

          Originally posted by ConscriptVirus
          i dont like the breathing...sniping is already so hard...but for the other guns is a good idea
          Yea I agree sniping is pretty tough. And I think we all agree the sniper rifles are WAY UNDER powered mainly the M95.

          Comment

          • Fall0ut

            #6
            Re: This is what BF2 needs (IMO)

            since when is a grenade kill radius 5 meters!?

            It's more like 15 meters

            Comment

            • Slapidus

              #7
              Re: This is what BF2 needs (IMO)

              They should take out bunny hopping period bottom line the end

              Comment

              • xNightfirex

                #8
                Re: This is what BF2 needs (IMO)

                As well as to your bunny hopping suggestion, they should rid of going prone in mid-air. Bunny hop + prone?

                Comment

                • PurpleBarney

                  #9
                  Re: This is what BF2 needs (IMO)

                  Whats wrong with bunny hopping?

                  Comment

                  • TAW_Crow

                    #10
                    Re: This is what BF2 needs (IMO)

                    Originally posted by PurpleBarney
                    Whats wrong with bunny hopping?
                    It COMPLETELY UNREALISTIC, If they keep this "bug" in the game they might as well add sharks (With Lazers on there heads). :laugh:

                    Bunny hopping is disgusting & anyone who does it IMO should not be a gamer.

                    Comment

                    • Combined

                      #11
                      Re: This is what BF2 needs (IMO)

                      Originally posted by TAW_Crow
                      It COMPLETELY UNREALISTIC, If they keep this "bug" in the game they might as well add sharks (With Lazers on there heads). :laugh:

                      Bunny hopping is disgusting & anyone who does it IMO should not be a gamer.
                      It's a GAME, it's not meant to be realistic. And bunny hopping may be lame but it gets the job done, whereas you die and whine.

                      Comment

                      • TAW_Crow

                        #12
                        Re: This is what BF2 needs (IMO)

                        Originally posted by Gunner
                        It's a GAME, it's not meant to be realistic. And bunny hopping may be lame but it gets the job done, whereas you die and whine.
                        Some people like me take our games VERY seriously & look realism as well as competition on the field.

                        Comment

                        • evilzucchini

                          #13
                          Re: This is what BF2 needs (IMO)

                          Gunner, as TAW_crow said, if it isn't meant to be realistic, they might as well put sharks with lasers on their head.

                          Sure, it is a game, but bunny hopping is stupid and doesn't work well with the balance of game and realism they have.

                          Comment

                          • Yonni

                            #14
                            Re: This is what BF2 needs (IMO)

                            Originally posted by PurpleBarney
                            Whats wrong with bunny hopping?
                            It looks ridiculous.

                            Comment

                            • SpeedyGonzales

                              #15
                              Re: This is what BF2 needs (IMO)

                              Originally posted by TAW_Crow
                              I'm a big fan of BF2 but I was hoping that it would be more like Americas Army in the area of realism. It's my opinion that with a few small tweaks to the game such as the ones below BF2 would be just about perfect. These are not my ideas they were taken from the latest update of AA. What say you folks?

                              # Adjusted Recoil
                              When firing in full auto the recoil gradually increases before levelling out. This more realistically portrays the controllability of automatic fire and promotes shooting in bursts or single-fire.

                              # Damage Hindrance System
                              Physical reactions to damage have been enhanced. A camera shift will occur when players are hit to display pain; also to promote taking aim to make the first shot count. Other effects are also included such as view shifts when receiving falling damage.

                              # Grenade Enhancements
                              Grenade kill radius has been dropped to a more realistic 5 meters (from 10) with fragment damage causing a gun down stun effect allowing room clearing assaults to still be successful.

                              # CEM Adjustments
                              The CEM has been modified to cause very large increases in movement whenever sight mode is initiated. This added realism will promote the concept that a player needs their sights up if they want to shoot accurately. In addition to this, transparency has been added to the 2D sights for more realism and to make them easier to use. CEM bonuses due to proximity to other teammates have been adjusted as follows: highest bonus given when in close proximity to the Squad Leader, next highest bonus given when in close proximity to your Fireteam Leader, and a small bonus now given when in close proximity to any teammate (promoting teamwork).

                              # Added Horizontal Hand Tremor
                              Previously only up and down breathing aim wander was noticeable on most weapons. Now more left and right wander has been added to more effectively portray arm tremor when weapon sights are up.

                              # Bunny Hopping Deterrents <<<<EXCELLENT
                              Players can no longer reload while in mid jump or jump while a reload is occurring. In addition the jump key is limited with a stall time between each jump. These two additions should deter most bunny hopping outright, however once a player becomes accustomed to the changes they can go anywhere they originally could in a speedy manner.

                              This is not a tactic anyone would employ in the real-world, so we're seeking to eradicate it in America's Army.
                              If you speak of realism, then there are 2 MAJOR changes that would
                              need to be made, BEFORE ALL OTHERS..

                              Lets face it.. Choppers do not take ground, Chopper capping needs to be
                              eliminated.

                              And secondly, do away with the UAV/SCAN.. A constant mao with
                              your enemies location on it does not exist.. A satellite Snapshot, perhaps,
                              a constant moving, real time, no-where you can hide, map ? Gayest thing
                              in the game. And what makes it worse, is that a team win can be
                              determined so much on that teams commander, if he/she is useless with
                              the assets, supplies, uavs, etc..

                              I am sooooooooooo tired of commanders who do nothing for their team,
                              only themselves, and all so they can get the 2x bonus..

                              Comment

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