Effects: Particle count limit?

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  • Why?!

    #1

    Effects: Particle count limit?

    I've been playing around with effects lately, making a mod called MovieMod, and I encountered a problem. It seems the emitters can only create 12 particles at once, and for my mod that really does not help.

    My question is, is there a way to get around this limitation or is it hardcoded into the engine?


    I am normally not that bad of a medic, I'm just trying to get a good screenshot :p
  • Ghiest

    #2
    Re: Effects: Particle count limit?

    Only thing I can think is to make multiples of the 'effect' to then get more particles, mabbe you could mix up two different particle effects to gain the effect you need.

    But if you tell us what you are trying to achieve then mabbe we can help more.

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    • Why?!

      #3
      Re: Effects: Particle count limit?



      That pretty much sums up the problem. When the emitter is shot, the particle is created only on the first 12 shots. After that, you have to wait for the particle to disappear before a new salvo of 12 particles will be created.

      What I need is to find a setting somewhere that changes the maximum amount of particles spawned at a time. So I can raise it and allow at least an entire magazine to be shot of with the effect.

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      • Ghiest

        #4
        Re: Effects: Particle count limit?

        I see, I'm not sure on this one I think it's a limit set due to lag inducing particles (too many = lower framerate), I've not seen anywhere you can increase the amount of onscreen particles that have been produced.

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        • Why?!

          #5
          Re: Effects: Particle count limit?

          I just found a really neat workaround. I made the effect take longer to fully go out. Which means that if you fire when the effect is in the middle of the last one, the particle does not get shot. What this means is that the long term effect shows up only after a burst or sustained fire.

          I also created a short term effect for the time while your in the burst. It goes much quicker and the particle lasts only 1 second so it is easily replenished in sustained fire.

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