Would it make sense to reward the team for winning a round? Or only giving medals to a team that actually wins? All to often I've seen the top accolades go to players on the losing side. Just curious if this sort thing would work.
A Thought about Teamplay(Encouraging it)
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Re: A Thought about Teamplay(Encouraging it)
Both very good points. I guess it would have to be a trade off between wins vs. personal scores. Don't get wrong I enjoy the stats aspect of the game but it does promote personal accomplishment over team victory which in theory at least should promote team victory. I thought auto-balancing would solve the issue of changeing teams during each round perhaps not.Comment
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Re: A Thought about Teamplay(Encouraging it)
There should be some sort of bonus for members of the winning side... but the player should have to had spent at least 75% of their current match time (as well as a possible minimum time like 10 minutes or so) on that side in order to qualify.Comment
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Re: A Thought about Teamplay(Encouraging it)
it should be something similar to the commander getting 2x on the winning sideOriginally posted by DLWebmaestro96There should be some sort of bonus for members of the winning side... but the player should have to had spent at least 75% of their current match time (as well as a possible minimum time like 10 minutes or so) on that side in order to qualify.Comment
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Re: A Thought about Teamplay(Encouraging it)
Perhaps the way it calculates your teamwork score should also add to your round points or something like that? Like points for kills, abilities, flag capture and all that but also for teamwork.
That way you actually get less points by going lonewolf.Comment
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