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  • polycount

    Do the weapons have to be at or under to work in the game, i got a VZ61 in the works and i got it down to 1997 but for a pistol it need to be 1500....and thats for a 1st person view. I have no clue how good it will look in the game with only like oly 700 polygons. Do you think the extra polys will really make a difference?
    here is a picture.

  • #2
    Re: polycount

    Well the lower the better, because if you have many models that are over the limit it might cause lag. If you have one of two weapons that are over the limit, that's not a problem. Textures will do most of the work anyway. It's not just the modelling.

    All I can say is trial and error. Texture it and stick it ingame, or take a look through the existing models and see how those are modelled.

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    • #3
      Re: polycount

      ya, thats why i reworked this and i will do with all my other weapons, this vz61 whitch is 1997 was once over 3400.

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