I would like to see the engineer able to actually be used to defend a flag. It would be great if engineers could build manned guns, such has LMG/HMG, or AA turrets as opposed to using the ones that were built into the maps. Lets say a team captures a flag, they leave a squad behind to defend and in that squad is an engineer. The engineer begins working right away, they put up sand bags and razor wire and place down a couple of machine guns waiting to be manned. Then comes the AT and AA missile emplacements. You now have a fortress that will take a huge amount of coodination to take out and capture.
Now this might upset the balance of the game, I'm sure you'd see lonewolf-noobs running onto enemy sides and building up LMG's to open up on the enemy. BUT I've thought of a counter to that, lets say each team can only have say 2 LMG's 2HMG's 1 AA and 1AT, with only a certain ammount of sand bags, and so many feet of razorwire. OR another solution, would be allow each team to have a set number of resources, lets say 3000 for simplicity. Lets also assume that a LMG costs 250 resource points per unit to build, where an AT or an AA costs around 1000. Sandbags could be 20, and razor wire could be like 50 a metre. Razor wire could force combatants to walk at a speed slightly faster then crouching, but could be destroyed by driving over it with a tank.
All these items could be destructable, and as an item is destroyed, the team could get the resources back. This way, you can keep on defending, but you have to rebuild it.
Lets also say that building these emplacements would take time, and the engineer couldn't shoot while building. This would force some players to **Gasp** actually defend. The sandbags could deflect all munitions except for bombs and tankshells.
Tell me what you think
**EDIT**
This would also be useful for a CTF mod where defense is a must
Now this might upset the balance of the game, I'm sure you'd see lonewolf-noobs running onto enemy sides and building up LMG's to open up on the enemy. BUT I've thought of a counter to that, lets say each team can only have say 2 LMG's 2HMG's 1 AA and 1AT, with only a certain ammount of sand bags, and so many feet of razorwire. OR another solution, would be allow each team to have a set number of resources, lets say 3000 for simplicity. Lets also assume that a LMG costs 250 resource points per unit to build, where an AT or an AA costs around 1000. Sandbags could be 20, and razor wire could be like 50 a metre. Razor wire could force combatants to walk at a speed slightly faster then crouching, but could be destroyed by driving over it with a tank.
All these items could be destructable, and as an item is destroyed, the team could get the resources back. This way, you can keep on defending, but you have to rebuild it.
Lets also say that building these emplacements would take time, and the engineer couldn't shoot while building. This would force some players to **Gasp** actually defend. The sandbags could deflect all munitions except for bombs and tankshells.
Tell me what you think
**EDIT**
This would also be useful for a CTF mod where defense is a must
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