So, what actually defines ticket bleed rate?

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  • <|Banzai|>Kilted

    #1

    So, what actually defines ticket bleed rate?

    I've spent a few hours searching through these forums but fail to find a thread regarding this. Personally I'm confused as to how CP's affect the bleed rate.

    Example, 4 capturable CP's, one team has 3, the other has 1. Does this always mean that the team with 1 will be bled? Or are there cases when they don't?

    Are there special conditions applied to any particular map? As far as I know, all control points are of the same value, and uncapturable ones do not directly effect the bleeding of tickets.

    Cheers.
  • imported_TheDragon
    Member
    • Oct 2006
    • 1476

    #2
    Re: So, what actually defines ticket bleed rate?

    the side with fewer flags bleeds
    I only did 1 test = maybe some day I will do more
    on a 3 flag map
    when 1 side has 2 flags
    the down side loses 1 ticket about every 8.5 seconds

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    • evilzucchini

      #3
      Re: So, what actually defines ticket bleed rate?

      I don't know how quickly they "bleed" but it is map specific.

      Some you need to hold more than half and some you need to hold every capturable one. While the game is loading, read what it says on the screen and it will tell you what type it is.

      Comment

      • Possums

        #4
        Re: So, what actually defines ticket bleed rate?

        Maps with both sides having uncaps: The team with one less flag bleeds.

        Maps with one team having uncap: Team with uncap will only bleed if it doesn't have flags.

        Maps with no uncaps: I think the same applies as if they did have uncaps.

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        • <|Banzai|>Kilted

          #5
          Re: So, what actually defines ticket bleed rate?

          Originally posted by Possums
          Maps with both sides having uncaps: The team with one less flag bleeds.

          Maps with one team having uncap: Team with uncap will only bleed if it doesn't have flags.

          Maps with no uncaps: I think the same applies as if they did have uncaps.
          Looking at 2nd one, does the team that doesnt have an uncappable ever bleed?

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          • vbl

            #6
            Re: So, what actually defines ticket bleed rate?

            In Desert Combat (and thus BF 1942) the flags had points associated with them. Some flags were worth more than others, so if you held the right ones (even if you had numerically fewer) you could have more flag points and avoid bleed.

            Not sure if it's the same system in BF 2.

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            • =HzC=Heinz

              #7
              Re: So, what actually defines ticket bleed rate?

              it's definately map-specific. read the text when you are joinng a server and the map is loading. it tells you in there. as the guys have said above, it depends on the "upcap" base thingy, and the way the specific map is set up. :)

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              • signa
                CS-Nation / TGN Staff
                • Dec 2004
                • 4191

                #8
                Re: So, what actually defines ticket bleed rate?

                some maps require you to hold all the bases, while others just require a few or half, it depends on the map. when the map is loading read the map info:

                examples:



                "Crunch's First Officer"
                twitter: @signaprime

                Comment

                • IVfluids

                  #9
                  Re: So, what actually defines ticket bleed rate?

                  It is seperate for every map, if you open up the file for map itself, you will see what the values are. I didn't look at it very closely in this game version, but in BF42 and BFV, it went like this:

                  -There is a threshold for ticket bleed and the magic number was 100.
                  -Each flag was given a weighted value

                  So, we can take a fictional map and say that there are four cap'able flags in it and two noncaps. The noncaps are valued at 0. And all the cap'able flags are weighted at 55. When two of the flags are taken and the other team doesn't have any, the tickets will bleed. If the other team has two flags and you have two flags, the tickets won't bleed.

                  Or, you could say that there are two noncap flags weighted at 0. And then have 4 flags that are weighted at 40 a piece, now you need at least three flags to initiate a bleed.

                  Kind of get the picture?

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