EA needs to fix the spawn /pawn points!
Enemys have spawned (on top of me)! Resulting in easy non skill kills!
Its got ten sec to find me a spot why not use that time searching intelligently for the best point!
(ideas)
1. Sky insertion, cool! &(((hidden within BF2 game editor files!)))
2. Random points on the board up to 150 yards away from base and if an enemy is in the area, that one portal is closed!
3. "Why not make it so that its random spawn at say 10 meters from hostile forces?"(thirdeyepry)
4.?
The spawn is way to close to the flag! They bunch everything within 30 yards tanks ,fixed aa, flag, etc for the pilots!
***Three spawn points, per base, is great and its a big step above Call of Dutys two!
*If you played Call of Duty, spawn points are constantly hit with the 88, every 3 sec, from all the way from the other side of the map!
Like COD, Battlefield 2 is becoming an -out of date- spawn fest!
*********Its 2005, yet we have 2001 spawn points!***********
Spawn points should be address in 1.1!
Any ideas?
Enemys have spawned (on top of me)! Resulting in easy non skill kills!
Its got ten sec to find me a spot why not use that time searching intelligently for the best point!
(ideas)
1. Sky insertion, cool! &(((hidden within BF2 game editor files!)))
2. Random points on the board up to 150 yards away from base and if an enemy is in the area, that one portal is closed!
3. "Why not make it so that its random spawn at say 10 meters from hostile forces?"(thirdeyepry)
4.?
The spawn is way to close to the flag! They bunch everything within 30 yards tanks ,fixed aa, flag, etc for the pilots!
***Three spawn points, per base, is great and its a big step above Call of Dutys two!
*If you played Call of Duty, spawn points are constantly hit with the 88, every 3 sec, from all the way from the other side of the map!
Like COD, Battlefield 2 is becoming an -out of date- spawn fest!
*********Its 2005, yet we have 2001 spawn points!***********
Spawn points should be address in 1.1!
Any ideas?
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