Better Artillery Warnings

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  • MrChris_CJ
    Mudkips
    • Jul 2005
    • 2610

    #16
    Re: Better Artillery Warnings

    know what you mean...nothing like seeing a friendly artillery shell hit the squad in front of yours and blowing them 100feet into the air...even tho the commander was practically screaming artillery...luckily my squad were a little smarter

    Comment

    • imported_davidklaw

      #17
      Re: Better Artillery Warnings

      I think before the arty drops it should make all team members in the immediate blast area go into that tunnel vision effect where their vision is blurred and waves around. Then the game should send phantom humvees and buggies at them that vanish right before they hit them. Also random gunshot sounds would help.

      Comment

      • Raxor

        #18
        Re: Better Artillery Warnings

        3d map icon that can only be turned off in options when the arty strikes...

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        • donpost
          Member
          • Oct 2006
          • 215

          #19
          Re: Better Artillery Warnings

          Make being killed by your own artillery count as a suicide (ie, -2 points).

          I bet people would pay more attention to the red icon on the mini-map then...

          Comment

          • EliteOperative7

            #20
            Re: Better Artillery Warnings

            I think the Commander messages should work in this manor: In the HUD of the user, their should be a specific box that displays everything the Commander is performing. When the arty is firing, it should flash in red for the team that the arty is on it's way so team members can vacate the area. Also, if a team member decides to reside in that area after the warning has been giving, they should not be allowed to punish for this being that this is obviously their fault.

            I would have so much more commander points if people didn't punish knowing that I warned them of the arty coming in.

            Comment

            • Kadorn

              #21
              Re: Better Artillery Warnings

              Originally posted by donpost
              Make being killed by your own artillery count as a suicide (ie, -2 points).

              I bet people would pay more attention to the red icon on the mini-map then...
              Thats a bit unfair I have had commanders place artillery on me because there were lots of enemies around me and he expects me to die, I have survived and then the artillery hits me, would I deserve the -2 points?

              I like the idea of a semi transparent warning when you enter the artillery area.

              Comment

              • donpost
                Member
                • Oct 2006
                • 215

                #22
                Re: Better Artillery Warnings

                Originally posted by Kadorn
                Thats a bit unfair I have had commanders place artillery on me because there were lots of enemies around me and he expects me to die, I have survived and then the artillery hits me, would I deserve the -2 points?

                I like the idea of a semi transparent warning when you enter the artillery area.
                Yeah good point. Something must be done though! I don't mind being hit my my own artillery because its usually my own fault, I feel bad that the commander loses points :hmm:

                Comment

                • Hulka

                  #23
                  Re: Better Artillery Warnings

                  There needs to be more responsibility on both the commander and the players part to pay more attention. If people can't see a big red arty sign on their mini map then they need to pay more attention. There's always a delay from the time the arty sign pops up, and when it actually hits the ground. Sprint out of there and take cover. They should at least take away the punish option for arty kills though. I also believe, as commander, you should hold arty until its called for. I do like the idea of a big red arty warning flashing on the screen though. Maybe for like 5 seconds or so.

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                  • ConscriptVirus
                    Member
                    • Oct 2007
                    • 6369

                    #24
                    Re: Better Artillery Warnings

                    lol i lvoe that warning sign...but if this were more realistic...the commander radio call is enuff... those who wanna get tked are just idiots

                    Comment

                    • hotnob440

                      #25
                      Re: Better Artillery Warnings

                      Indeed. When you hear that there is artillery, it only takes half a second to look up to the top right corner of the screen. If you are in the circle, then get the hell out of there. If not, then don't worry about it. There is certainly no need to punish if you don't (or can't be bothered) to make it out of time.

                      Comment

                      • LargeSlowTarget

                        #26
                        Re: Better Artillery Warnings

                        Originally posted by DezemoDova
                        imo the artillery warnings that the commander issues are not enough to convince all the dumbasses on the map that artillery is indeed going to fall on a specific flag. I am sick of trying to type "arty, left flag" over and over , throw in an occasional "WATCH OUT MORON, ARTILLERY" in any case some moron will ALWAYS run into it.
                        Full on. That sort of stuff just happens - but what about when you absolutely, positively need to lay some wood on a spot and some lone wolf is in there wandering around, maybe next to a bunker he can dive into. Do you take the chance and wipe out the 8-10 hostiles milling around the flag your favorite squad is rolling towards, and trust the lone blue dot to have any sense? Erg... That would be no.

                        Comment

                        • DeathFromAbove

                          #27
                          Re: Better Artillery Warnings

                          Commader should not be able to arty a area if there is less then 3 bad guys around because I hate when I'm about to cap a flag and commander sends arty on me and no bad guy is around.

                          Comment

                          • LargeSlowTarget

                            #28
                            Re: Better Artillery Warnings

                            Originally posted by David Champion
                            An Icon in the center of the screen flashing red may help but unlikely as the Red Skull and Crossbones dont work for Friendly Mines.

                            A big WARNING shoulda flash across the screen if you ask me though.
                            I sure could use one of those in real life... like when I am about to hit on some bar babe.

                            Comment

                            • unlimitedmp

                              #29
                              Re: Better Artillery Warnings

                              I think a loud "Artillery Firing" voice should be played automatically to everyone on your team.

                              Comment

                              • Annihilator

                                #30
                                Re: Better Artillery Warnings

                                Originally posted by DrMcleod
                                Commanders can Right Click on team member on their command interface and send them an artillery warning message.

                                I agree that it is annoying to be punished for arty teamkills, but often players filter out the minimap if they are intent on capping a flag.
                                That only works on squads.
                                There is always more people alone than people in squads.
                                damn them!!!

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