New v1.03 info

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  • Forest

    #31
    Re: New v1.03 info

    I think that the limiting the medipack/ammo-pack points is a good idea. They probably (i hope) wont make it so you only get 3 points or something. If it is just to stop stat padding then it will most likely be above the normal point amount for a true medic/support.

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    • Eintz

      #32
      Re: New v1.03 info

      Game balance should win out over everything.

      BF2 is not a realistic war simulator. It's an arcade FPS that happens to look like modern warfare. Change all the elements to aliens and laser guns and no one would be complaining about realism. We'd just accept things as being balanced like they are.

      If you want realism in BF2 then you need to start with the #1 realism factor. ONE LIFE PER GAME. You die you're out. That would change the entire way the game is played.

      Comment

      • UnrealAlex

        #33
        Re: New v1.03 info

        Originally posted by Forest
        I think that the limiting the medipack/ammo-pack points is a good idea. They probably (i hope) wont make it so you only get 3 points or something. If it is just to stop stat padding then it will most likely be above the normal point amount for a true medic/support.

        * The support, Medic and Engineer class get a limit on the number of aid points that they can use deserve by of their special kit on each other player separately. These classes can continue use, however, their kit, they get only no extra points (anti point-farming)
        Are you telling me I can get like 5 heal points or revive points per death? Thats bloody lame.

        Thank god I unlocked the g3, no point in playing a medic who can gain like only 5 or so points a death.

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        • Eintz

          #34
          Re: New v1.03 info

          Sounds like the limit is on the number of times you can get points healing a single player, not total you can heal per your own life.

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          • Heerst

            #35
            Re: New v1.03 info

            Bleh, the babelfish translation is a bit weird. here:

            - More than 160 server- and clientside bugfixes
            - New server browser includes a favorites list and history list for an overview of your last visited servers. There are also better filter options.
            - Squad leaders get notified when someone wants to join their locked squad.
            - Spec Ops get points for destroying enemy assets
            - Support, Medic and Engineer class get a limit on their teamscore for each player. Meaning that you can only (for example) heal a certain person x amount of times, after which you won't get any more team points when you heal that same person again. You can keep your kit, and you can still get points for healing other people. This is to prevent stat farming.
            - You can see who are sitting in a vehicle with you, and you can see which kit they use.
            - Zooming in and out on the map is adapted to the map size.
            - The way teamkills are registered and handled will be changed. For example: If you take down a black hawk (enemy) and it crashes into a teammate, it doesn't count as a teamkill.
            - The way transport helicopters work will be changed. The black hawk will get less powerful miniguns, and it'll no longer be possible to repair the bh from the inside.
            - The amount of tickets depends on the amount of players in the server, instead of map size.
            - Improved team balancing: Commanders and squadleaders are no longer autoswitched to the other team.

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            • Blackangel

              #36
              Re: New v1.03 info

              ya they are missing the ability to change your screen name without starting over...hopefully they will have this....

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              • Jedi_Joe

                #37
                Re: New v1.03 info

                Originally posted by Blackangel
                ya they are missing the ability to change your screen name without starting over...hopefully they will have this....
                same.....i want to make my name in orange:)

                Comment

                • imported_ColonelPanic

                  #38
                  Re: New v1.03 info

                  I don't see 'removed punish option because it's the most super gay thing in a game ever'.

                  Comment

                  • Thameth

                    #39
                    Re: New v1.03 info

                    Originally posted by Eintz
                    Game balance should win out over everything.

                    BF2 is not a realistic war simulator. It's an arcade FPS that happens to look like modern warfare. Change all the elements to aliens and laser guns and no one would be complaining about realism. We'd just accept things as being balanced like they are.

                    If you want realism in BF2 then you need to start with the #1 realism factor. ONE LIFE PER GAME. You die you're out. That would change the entire way the game is played.
                    Wow, some of you people are just tooo dense to understand......

                    Comment

                    • Blackangel

                      #40
                      Re: New v1.03 info

                      Originally posted by ColonelPanic
                      I don't see 'removed punish option because it's the most super gay thing in a game ever'.

                      LOL, agreed!

                      Comment

                      • Riggz

                        #41
                        Re: New v1.03 info

                        I can see it now... blackhawk gets damaged, it lands in a safe place.. 3 engies hop out and repair it like if it was a pit stop for nascar.

                        Comment

                        • Thameth

                          #42
                          Re: New v1.03 info

                          Originally posted by ColonelPanic
                          I don't see 'removed punish option because it's the most super gay thing in a game ever'.
                          I agree they should change the punish system, you should have to want to punish someone before they get negative points. Then it makes it so that you can punish real TK'ers and not accidents.

                          Default should be full forgive and you have to answer to punish.

                          Comment

                          • Thameth

                            #43
                            Re: New v1.03 info

                            Originally posted by Riggz
                            I can see it now... blackhawk gets damaged, it lands in a safe place.. 3 engies hop out and repair it like if it was a pit stop for nascar.
                            Yup, especially if you can still circle areas and just blast things away. Plus they should adjust it so that one tank shot takes out any air vehicle.

                            Comment

                            • PBAsydney

                              #44
                              Re: New v1.03 info

                              Originally posted by Bravo Six
                              Those guns are hardly useless friend, not as effective as the miniguns sure. But not useless, I've gotten a fair amount of kills with said weapons. The worst part I see about gunning in one of those helos is that you are left practically uncovered unlike the BH gunners.
                              I was once gunner on the PLA chopper, the pilot went over to an enemy sniper spot where a whole squad of snipers were killing us, he hovered giving me free fire at them. I started firing, the bullet BOUNCED off them. I could see them take the bullets, but nothing happened, i would be like fireing forever at this guy, seeing the bullets hit him in the back, but nothing happened!

                              Comment

                              • Drevor

                                #45
                                Re: New v1.03 info

                                Originally posted by PBAsydney
                                I was once gunner on the PLA chopper, the pilot went over to an enemy sniper spot where a whole squad of snipers were killing us, he hovered giving me free fire at them. I started firing, the bullet BOUNCED off them. I could see them take the bullets, but nothing happened, i would be like fireing forever at this guy, seeing the bullets hit him in the back, but nothing happened!
                                well shooting from a (even slightly) moving vehicle doesnt realy work in BF2 unless that weapon has a decent splash damage or your target is huge enough.
                                2x your ping
                                + 2x the pilots ping
                                + servers reaction time
                                ----------------
                                = missed taget

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