Why use anti aliasing?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ConscriptVirus
    Member
    • Oct 2007
    • 6369

    #16
    Re: Why use anti aliasing?

    i thought that aa was suppose just to straighten lines not change texture

    Comment

    • Combined

      #17
      Re: Why use anti aliasing?

      Originally posted by ConscriptVirus
      hey does anyone kno why making the anti aliasing higher make things look liquidy
      I don't know what you mean by liquidy but maybe you're confusing AA with AF, do you mean blurry? because without at least some AF textures look blurry further out.

      Comment

      • ArmyOfOne*

        #18
        Re: Why use anti aliasing?

        IMO aa just makes the game look more realistic.

        Comment

        • imported_TheDragon
          Member
          • Oct 2006
          • 1476

          #19
          Re: Why use anti aliasing?

          Originally posted by ConscriptVirus
          hey does anyone kno why making the anti aliasing higher make things look liquidy
          because it blends in the sharp edges
          not just on the edge of a shape
          but also eacsh end every littl colr edge 'inside' a shape as well

          Comment

          • imported_TheDragon
            Member
            • Oct 2006
            • 1476

            #20
            Re: Why use anti aliasing?

            Originally posted by gsxr310
            Can you tell a diff x2 vs x4?
            yes - but only if you are doing an analysis
            once you get used to one version, it will become your'norm'

            Comment

            • imported_TheDragon
              Member
              • Oct 2006
              • 1476

              #21
              Re: Why use anti aliasing?

              Originally posted by Mclaren (*
              Can a Amd althon 2800+ handle it or no? :drevil:
              cpu has NOTHING to do with it
              it is ALL in the video card

              Comment

              • CS-Evolution

                #22
                Re: Why use anti aliasing?

                Originally posted by ConscriptVirus
                the most thing i was conerend with this question is: which takes up more system resources..using anti aliasing or bumping up teh system resolution
                To answer your question: It will probably take less of a toll on your system to bump up your resoultion, if you monitor supports it. I run on 1024x768 with no AA and I have no problems with it unless I'm up really close to a tank or something. I don't really notice jagged edges though.

                Comment

                • imported_TheDragon
                  Member
                  • Oct 2006
                  • 1476

                  #23
                  Re: Why use anti aliasing?

                  Originally posted by ConscriptVirus
                  the most thing i was conerend with this question is: which takes up more system resources..using anti aliasing or bumping up teh system resolution
                  neither uses 'system resources'
                  it totally a job of the video card

                  to the "eye" there is little difference between: 800x600 at 2xAA
                  or 1600 x 1200 with AA
                  but depending in your brand video card
                  there could be a HUGE effect on frames per second

                  I ran dozens of tests
                  on X800XL

                  number 1 goal was frame rate
                  wanted at LEAST 60 fps
                  so I get about 80-90 on normal scenes
                  and am using 1280 x 1024 x 4xAA
                  and it looks/runs great

                  well - this is the setup on my son's computer
                  I have lousy graphics card on my system
                  rest is same
                  I run lowest on all (off when able)
                  I get 45-55 fps
                  and it looks AWFUL
                  but after a while, I got used to it

                  Comment

                  • Mclaren (*

                    #24
                    Re: Why use anti aliasing?

                    Hey so 6800GT can HANDLE ah? ?

                    Comment

                    • imported_sandman

                      #25
                      Re: Why use anti aliasing?



                      It's basically how a program "cheats" or uses a different technique to smooth out images by shading pixel edges, instead of increasing resolution (which adds more, smaller pixels).

                      Comment

                      Working...