Ok, I've read how it is done according to one guy, saying you have to unpack the common.client and common.server files, and move your sounds into objects/objects/sound.....(if you know what this is, then continue reading
)
This doesn't seem to work however when I run the game on a server, and futhermore it's just all guesswork for me right now. I have noticed by loading EA maps into the editor that they are linking the ambient sound area with files that seem to follow a different path than the one you get when you try the above method. Their sound files are under something like "common/levelambients/*level_name*/*soundfile* or something along those lines. Could somebody please do the following if able:
Tell me what I have to do so that when i play on a server with my custom map, the sound i heard in the editor is there.
? Thanks, if you know the answer to this...
)This doesn't seem to work however when I run the game on a server, and futhermore it's just all guesswork for me right now. I have noticed by loading EA maps into the editor that they are linking the ambient sound area with files that seem to follow a different path than the one you get when you try the above method. Their sound files are under something like "common/levelambients/*level_name*/*soundfile* or something along those lines. Could somebody please do the following if able:
Tell me what I have to do so that when i play on a server with my custom map, the sound i heard in the editor is there.
? Thanks, if you know the answer to this...
Comment