Last night, for the first time, I applied for the Commander post out of curiorsity. Had it been a busy and crowed server, I would not have had the chance to get the job.
From a gamer point of view, the Commander is an ingenious invention. Maybe many of you have already experienced the various tasks of a commander, so bear with me to repeat it here; just for those who haven't discovered this feature yet.
As a Battlefield Commander, you basically have access to crucial electronic information in the field in real-time. Perhaps, the game designers has spelled out a kind of futuristic soldier gears. The Battlefield Commander can issue a "Scan" ccommand, and the electronic display, like simulating a satelite transmission; relay information about friendly and foes positions, be they a slow moving soldier, a faster armour vehicle, a boat or the most threatening fighter/attack jets. As a Commander, you will bear the responsibility to conduct immensive firepower cover over enemy points for your men.
The "Artillery" command, if used properly not only help to make kills for yourself, but probably sweep clear the road for your men to move into positions. How do you tell them to move into positions, we will come to that later. As far as this command goes, you can strike at pinpoint accuracy, at your designated battle zone around 6 heavy shots; and when I say heavy shots, it actually blows you right out of the sky!! But this command, should better be used with conjunction with another command "UAV" which is not a stranger to you all. You have probably heard it every now and then a sexy vice updating you on the UAV activities.
The "UAV" command must be intelligently issued. It could mislead your men if you click on the wrong spot. For me, I prefer to do a "UAV" command prior to an "Artillery" command. This way, my men will first be alerted about where the hot zone is. The hot zone will then be smashed hopefully clear all the tanks, "would-be taking off" choppers and enemy units on foot by the artillery fire prior to their moving in. BF2 given the definition as a modern warfare simulation has been given the damn good excuse to re-work the artillery / scout feature exhibited in BF1942 with a better and effective interface.
"Supplies" is a command I yearn to have an accompanying command amid to UAV. Of course I can do a SCAN but both SCAN and UAV might not be available awaiting for the next cycle. I don't know if the supplies are ammo, if yes, they are very useful.
One of the great commands which are available to the Commander is directing squads. This is very important to any offensive mission. Of course one would change the mission's objective from offensive to defensive when situation requires.
The various squad commands which would be issued to all squads are useful in the sense that they would be carried out and executed by the squads effectively. But how many are willingly to listen to these commands and execute them? This would be a dilemna which would trouble the BF2 community in the days, weeks and months even years to come long after this thread has been read.
The interface or shall I say, facility that the game designer has given to us as a commander, is a piece of genius invention.
I was on a 58 players server last night, there were only 2 squads! That means I could look after only 2 squads and was dependent on them to execute my orders in order to protect our flags and capture others. I was actually shocked by the number of squads which were out there. Followed by disappointment. Then a bit anger. Imagine, if there were say, 6 squads, we would have captured and assault enemy at full-scale. I mean, would you give me 1 small squad maybe a team of 2 is more than enough to infiltrate their radar and UAV command centre to blow them up. So they all fight in blind. Just to name a few strategy.
I am sure, if the command can give visuals to the squads, they can move in without worries. They can at least estimate how many adversaries are there and get themselves prepared. So for those lone wolves out there, do consider joining a team. You have rewards more than just be a lone wolve when your sqaud makes kills. Perhaps many have had gone through this preaching over and over again. But well, it's okay you are not listening to your commander, but can you give yourself a good excuse why you are not accruing more points than you would have been a lonewolf? It's all up to you, but do think about your side's final score. The Commander is there, whether you join or not, it's all up to you. It's your call!
From a gamer point of view, the Commander is an ingenious invention. Maybe many of you have already experienced the various tasks of a commander, so bear with me to repeat it here; just for those who haven't discovered this feature yet.
As a Battlefield Commander, you basically have access to crucial electronic information in the field in real-time. Perhaps, the game designers has spelled out a kind of futuristic soldier gears. The Battlefield Commander can issue a "Scan" ccommand, and the electronic display, like simulating a satelite transmission; relay information about friendly and foes positions, be they a slow moving soldier, a faster armour vehicle, a boat or the most threatening fighter/attack jets. As a Commander, you will bear the responsibility to conduct immensive firepower cover over enemy points for your men.
The "Artillery" command, if used properly not only help to make kills for yourself, but probably sweep clear the road for your men to move into positions. How do you tell them to move into positions, we will come to that later. As far as this command goes, you can strike at pinpoint accuracy, at your designated battle zone around 6 heavy shots; and when I say heavy shots, it actually blows you right out of the sky!! But this command, should better be used with conjunction with another command "UAV" which is not a stranger to you all. You have probably heard it every now and then a sexy vice updating you on the UAV activities.
The "UAV" command must be intelligently issued. It could mislead your men if you click on the wrong spot. For me, I prefer to do a "UAV" command prior to an "Artillery" command. This way, my men will first be alerted about where the hot zone is. The hot zone will then be smashed hopefully clear all the tanks, "would-be taking off" choppers and enemy units on foot by the artillery fire prior to their moving in. BF2 given the definition as a modern warfare simulation has been given the damn good excuse to re-work the artillery / scout feature exhibited in BF1942 with a better and effective interface.
"Supplies" is a command I yearn to have an accompanying command amid to UAV. Of course I can do a SCAN but both SCAN and UAV might not be available awaiting for the next cycle. I don't know if the supplies are ammo, if yes, they are very useful.
One of the great commands which are available to the Commander is directing squads. This is very important to any offensive mission. Of course one would change the mission's objective from offensive to defensive when situation requires.
The various squad commands which would be issued to all squads are useful in the sense that they would be carried out and executed by the squads effectively. But how many are willingly to listen to these commands and execute them? This would be a dilemna which would trouble the BF2 community in the days, weeks and months even years to come long after this thread has been read.
The interface or shall I say, facility that the game designer has given to us as a commander, is a piece of genius invention.
I was on a 58 players server last night, there were only 2 squads! That means I could look after only 2 squads and was dependent on them to execute my orders in order to protect our flags and capture others. I was actually shocked by the number of squads which were out there. Followed by disappointment. Then a bit anger. Imagine, if there were say, 6 squads, we would have captured and assault enemy at full-scale. I mean, would you give me 1 small squad maybe a team of 2 is more than enough to infiltrate their radar and UAV command centre to blow them up. So they all fight in blind. Just to name a few strategy.
I am sure, if the command can give visuals to the squads, they can move in without worries. They can at least estimate how many adversaries are there and get themselves prepared. So for those lone wolves out there, do consider joining a team. You have rewards more than just be a lone wolve when your sqaud makes kills. Perhaps many have had gone through this preaching over and over again. But well, it's okay you are not listening to your commander, but can you give yourself a good excuse why you are not accruing more points than you would have been a lonewolf? It's all up to you, but do think about your side's final score. The Commander is there, whether you join or not, it's all up to you. It's your call!
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