Hi , I have some problem to mount a custom Menu_client.zip, with HUD-Icons in it to the menu folder , it just dont works.
I made Selection-Hud Icons with Photoshop as .tga's with the alpha channel and saved them to the according folder.
I also made some Atlas-Texture map and made the changes in the .tai file.
Evrything seems to work , only when it comes to load the texture files from the custom .zip the debugger says "can't find Texture File".
When I edit the original MemeAtlas_020.dds and try to load it from the custom Archiv it still uses the original from ..\bf2\Menu_client.zip
The only way I get custom textures in the game is: Edit the original file and repalce it in the original Archiv, but thats not the aim of an mod.
Someone an idea ?
mfg
I made Selection-Hud Icons with Photoshop as .tga's with the alpha channel and saved them to the according folder.
I also made some Atlas-Texture map and made the changes in the .tai file.
Evrything seems to work , only when it comes to load the texture files from the custom .zip the debugger says "can't find Texture File".
When I edit the original MemeAtlas_020.dds and try to load it from the custom Archiv it still uses the original from ..\bf2\Menu_client.zip
The only way I get custom textures in the game is: Edit the original file and repalce it in the original Archiv, but thats not the aim of an mod.
Someone an idea ?
mfg
I got an tip from mschoeldgen[Xww2] from the bf2editorforum.

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