How to fix the TK System

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  • DLWebmaestro96

    #16
    Re: How to fix the TK System

    Some nice ideas by all. I certainly hope things are improved by DICE in this field with the 1.03 patch.

    Comment

    • pilote<tardif

      #17
      Re: How to fix the TK System

      the damn TK system really need some fixing.
      for example i was in a jet(the perfect killing machine) and i was pursuiting a J-10 in dalian plant(an ennemy jet for noob). the pilot too was noob so i shooted my 6missiles just to be sure he would die soon and easy. my 2first missiles got him and boom! hes dead. i fly to my main base to refuel and 20sec after this kill i remembered, i see in the top left corner of my screen:
      xds.pilote<tardif[Teamkilled ]gest#1 and
      xds.pilote<tardif[Teamkilled]gest#2
      after a big score of 97, i get kiked cause of noob missiles going haywire right onto an undesignated target and, witout being able to justifiate those two TK, i get kiked without a fk good reason. so if the TK system is fixed, im ok. or if way missles follow an unlocked target is fixed, im ok too.
      last thing, is angry noob not wanting you to take off a jet or moving from your tank. but anyway, no one can be satified: noob will be mad if EA give them less privilege. or Great players will suffer pure noobism for their own gratitude.

      My mesage: god! i hope EA will come with a nice patch worth the download. and soooooon......

      Comment

      • diabolik

        #18
        Re: How to fix the TK System

        I think that there should be a central location for KNOWN intentional TKers. If you are found TKing intentionally, lets say 10 or 20 TKs in a round (which is obvious) and are banned from multiple servers, your ID should be added to a black list so other servers can download the list and apply it to their ban list.

        Sort of like the IP blocklist from the Internet Storm Center, for those who know it.

        -D

        Comment

        • Wreck0

          #19
          Re: How to fix the TK System

          Originally posted by WheelCipher
          "Yo, dawg! I am 13 years old and 3l33t! I 0wN y0u! Get outta my Blackhawk or I'm gonna bust a cap in you!!! My mom said I could."
          It's sooooo sad to see this happen. Usually on clan servers. And people say go to clan servers for teamwork... heh, odds aren't any better.

          Comment

          • imported_Got Your Back

            #20
            Re: How to fix the TK System

            I agree with the idea of being able to see the mines, etc from farther away. Putting them on the mini-map would just clutter it up & maybe cover up the essential things that are on the map. (i.e. squad members, AA .. AT placements, vehicles, etc.) I think that instead of the skull icons, it should just have the icon of what it is. (AT mine, claymore, C4) Maybe also add a different warning siren to go off when in range of these things, like maybe a voice saying... "Explosives Ahead Dumba$$!! STOP .. LOOK .. LISTEN! LMAO I don't think that everyone in the vehicles should be able to punish either. The driver is the one responsible for driving over it. The passengers in the aircraft or vehicles should punish the drivers, not the one laying down the mines, etc.
            I don't think that IP banning A$$hat TK'ers would work since alot of people can change IP addresses. I think that a CD Key ban would be great. Then have a program kinda like PB, except that it would just deal with Intentional Tk'ers & troublemakers. It would stream all the servers like PB & if you are Perm Banned & added to the list , then you would be abnned from ALL BF2 servers, Ranked & Unranked. Of course in order to add them to the list, you would need documentation & proof, (screenshots, demos) that way certain immature, childish admins or players would not get people banned just because they didn't like them or they were getting owned by them, etc. Rock On!

            Comment

            • |D|-Char-ley_Killa

              #21
              Re: How to fix the TK System

              maybe mines and claymores should just not go off on friendlys!

              Comment

              • WrAth2110

                #22
                Re: How to fix the TK System

                cool dog

                Comment

                • MaBell37

                  #23
                  Re: How to fix the TK System

                  Originally posted by Got Your Back
                  I agree with the idea of being able to see the mines, etc from farther away. Putting them on the mini-map would just clutter it up & maybe cover up the essential things that are on the map. (i.e. squad members, AA .. AT placements, vehicles, etc.) I think that instead of the skull icons, it should just have the icon of what it is. (AT mine, claymore, C4) Maybe also add a different warning siren to go off when in range of these things, like maybe a voice saying... "Explosives Ahead Dumba$$!! STOP .. LOOK .. LISTEN! LMAO I don't think that everyone in the vehicles should be able to punish either. The driver is the one responsible for driving over it. The passengers in the aircraft or vehicles should punish the drivers, not the one laying down the mines, etc.
                  I don't think that IP banning A$$hat TK'ers would work since alot of people can change IP addresses. I think that a CD Key ban would be great. Then have a program kinda like PB, except that it would just deal with Intentional Tk'ers & troublemakers. It would stream all the servers like PB & if you are Perm Banned & added to the list , then you would be abnned from ALL BF2 servers, Ranked & Unranked. Of course in order to add them to the list, you would need documentation & proof, (screenshots, demos) that way certain immature, childish admins or players would not get people banned just because they didn't like them or they were getting owned by them, etc. Rock On!
                  Perhaps a sounding warning alarm for mines? Like they have for enemy threat detection gear(which doesn't even exist yet in RL for armored ground vehicles).

                  Comment

                  • MaBell37

                    #24
                    Re: How to fix the TK System

                    Originally posted by Char-ley_Killa
                    maybe mines and claymores should just not go off on friendlys!
                    That could be worse because it too would be exploited, when you see an enemy mine, just wait for an enemy to run by it and keep pace with him until you're past the mine, and bingo, you've defeated the purpose of the mine.

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