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Lighting is borked

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  • Lighting is borked

    As you can see only 1/4 of my map is actually lit with shadowing. The other 3/4 is jus bright with no shadowing. This has happened to me with every map i have ever attempted to make. What am I doing wrong? Is there special compile options i am missing?



    This is in render object shadow mode

  • #2
    Re: Lighting is borked

    Bump, I too have this same issue must be an easy fix tho, could anyone offer the simple solution to fixing this, i must have missed a step during the compile check list =/

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    • #3
      Re: Lighting is borked

      I figured it out. Do not choose nearest only when compiling light maps. What i have found is that option will render the lightmaps what is in your field of view in the editor window.

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      • #4
        Re: Lighting is borked

        Right that worked, thnx

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