Solution for TK's...

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  • wiltedjoint

    #1

    Solution for TK's...

    Instead of point losses for a TK why not just make the punishment a 15 second timeout for the first offense and then a 30 second timeout for the second offense then a 1 minute timout for each one thereafter? I think this would deter TKers b/c those who do it intentionally would'nt have the patience for a re-spawn to do it over and over and those who commit an 'honest' mistake won't be punished too harshly. What do you guys think?
  • Felix

    #2
    Re: Solution for TK's...

    Thats a really good idea.. I love it.

    Comment

    • DLWebmaestro96

      #3
      Re: Solution for TK's...

      I'm sure there will still be people out there that don't like that.

      Comment

      • Felix

        #4
        Re: Solution for TK's...

        probably the same people who lay infront of your plane..

        Comment

        • imported_Apostle
          Member
          • May 2005
          • 1182

          #5
          Re: Solution for TK's...

          I believe they has this in BF1942 right? I know it was in some game. It was a server setting, tk spawn delay which you could set I think.

          I think it would be a good idea. After a while tk'ers would either take much more care, or just leave.

          Comment

          • youseeme

            #6
            Re: Solution for TK's...

            agreed, seems like a good idea to me.

            Comment

            • Felix

              #7
              Re: Solution for TK's...

              I personally LOVE the AAO system.. You tk enough, your honor goes down the drain and you get demoted. I had a hard time at first looking at what I was about to shoot and and decide whether its a teammate or not.. It slows down the game and makes you take caution at what your shooting at.

              Comment

              • DLWebmaestro96

                #8
                Re: Solution for TK's...

                Originally posted by DLWebmaestro96
                I'm sure there will still be people out there that don't like that.
                :laugh: Yes, those will be among them. But then again, those are the type of people that seem to complain about anything and everything.

                Comment

                • motorboatJones

                  #9
                  Re: Solution for TK's...

                  Originally posted by wiltedjoint
                  Instead of point losses for a TK why not just make the punishment a 15 second timeout for the first offense and then a 30 second timeout for the second offense then a 1 minute timout for each one thereafter? I think this would deter TKers b/c those who do it intentionally would'nt have the patience for a re-spawn to do it over and over and those who commit an 'honest' mistake won't be punished too harshly. What do you guys think?
                  Accidents happen so I'm not so sure this will solve the real problem of everyone being punsihed for accidental teamkills. That's the real problem. Too many nitwits punish for accidents. They act like the toddler at a daycare acts when someone picks up the nearest toy. The game is stupid, too. If two planes fly into each other someone gets a TK, usually followed up by a punishment.

                  The losers who intentionally tk are probably creating multiple accounts for their tking sprees. I think if they accrue a certain amount of tks, especially in succession, their IP should be banned forever.

                  Comment

                  • Teaves

                    #10
                    Re: Solution for TK's...

                    I beleive certain actions should nullify a TK - score or a punish. For example if you are in a plane in hanger and someone is in front of your planes (waiting to get run over usually because they wanted it) then if you use the "move, move, move" radio command then you shouldnt get a negative score or a punish..... However if you use "get in" to try and make people run in front of your plane then you should get a double penatly. Something along that lines should work with most problem scenario's

                    If someone shouts " i need a ride" (within say 50 metres) then you are punished for running them down (if you have an emtpy seat of course) BUT if you spam "move" then you dont get punished (after say 10 seconds after radio)

                    This would especially work if they added a "mine spotted" "exposives spotted" etc radio coms, i have no problem as an engineer waiting somewhere close and warning friendlys about them out load. I often type it anyway, but very few people read the text i notice.

                    Comment

                    • Flying Vortex

                      #11
                      Re: Solution for TK's...

                      Good idea. Way better than the current system thats for sure..

                      Comment

                      • Robocline

                        #12
                        Re: Solution for TK's...

                        well i had heard the new patch will make it a little harder to run someone over so that should help with TKs

                        i wish there was a way to punish the moron who got themselves TKd by laying down in front of a vehicle or running into my fire when i'm shooting at an enemy or the dopes who run right into an arty strike. not to forget the idiot commanders who drop arty on a flag that his own team is in the process of capping

                        Comment

                        • 114m4*m4$73r

                          #13
                          Re: Solution for TK's...

                          I get too many "not my fault" tk's to support that entirely. We need a teamkilling referee.
                          Originally posted by Robocline
                          well i had heard the new patch will make it a little harder to run someone over so that should help with TKs

                          i wish there was a way to punish the moron who got themselves TKd by laying down in front of a vehicle or running into my fire when i'm shooting at an enemy or the dopes who run right into an arty strike. not to forget the idiot commanders who drop arty on a flag that his own team is in the process of capping
                          YESSSSSSSSS!!!!!!!!!:salute:

                          Comment

                          • DLWebmaestro96

                            #14
                            Re: Solution for TK's...

                            Originally posted by Teaves
                            This would especially work if they added a "mine spotted" "exposives spotted" etc radio coms,
                            This was in '42, why not this one? It would be cool to have a spotted option for mines, C4, and claymores. They would appear on the map for a few seconds just as all other spotteds are.

                            Comment

                            • Teaves

                              #15
                              Re: Solution for TK's...

                              Well "mine spotted" is apparantly in there somewhere but disabled, i saw a thread about it here a couple of weeks ago. It proabably fell by the wayside during programming, or its going in the expansion pack.

                              I have taken to leaping up and down on enemy mines when a freindly vehicle gets close to it and shout "negative, negative" but often someone will just run you over and then blow themsleves up on the mine anyway Thanks the lord for the bomb squad (engineer and a wrench )

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