link below
reworked all weapons recoil.
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battlecarrysabotTags: None -
CXZAR
Re: reworked all weapons recoil.
how exactly can u change recoil on a weapon? im having some troubles with the reoil of the M4 on my own mini mod, i want it to be less recoil but i cant certainly get what i want...
anyways, i'll try this mod as soon as i get home to see if i can work it out..
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battlecarrysabot
Re: reworked all weapons recoil.
just use my mod. but in the editor, go to deviation most of all of this; is for the spread of rounds, not the weapon going up & down. but for the upper half of deviation key. I have no idea.
example:
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battlecarrysabot
Re: reworked all weapons recoil.
I have a good idea. first im going to explain my idea. just imagine yourself playing bf2; as SUPPORT of course, and you have the irons on an OPFOR - so you keep firing ------firing some more. so 50 rounds go off, and you only hit him 3 times. Now how many of you; are fed up with that? well anyways back to what this whole thing is about. secondly. my idea. what if I just make all deviation 0, and make the spread of rounds- purely CAMERA RECOIL? does that sound good?Comment
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Bestrafe mich -
excentriker.de
Re: reworked all weapons recoil.
The lack of accuracy and damage of the MachineGuns and the strange SniperWeapon behaviour were the main reasons for some realism mods, so I understand what you mean. I did also some testing with tweaking the Recoil and Deviation system. The changes to higher recoil values while setting the deviation all to 0 had some noticable effect , but you can not contol it the way you can with the deviation system .so you keep firing ------firing some more. so 50 rounds go off, and you only hit him 3 times. Now how many of you are fed up with that?
The deviation system is better to tweak the accuracy of the shots , you can make the M249SAW as accurate as a sniper-rifle, just bring down the minDev and the setFireDev.
Btw i made some small tool that calculates the deviation from minDev and the according multiplyer (standing,lying,crouching) of a single shot at a specific distance.
So i found that the M95 Barret (long-range-high-precision-anti-material-weapon) has a deviation of 14cm (5,5inch) at 100m while your lying and in zoommode. Hehe, not so accurate.
maybe someone will try it out:
just type in the minDev in °, Multiplyer for the Position(stand,crouch,lie), the ZoomModifier and the distance in mComment
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battlecarrysabot
Re: reworked all weapons recoil.
updated recoil.
human material takes less damage.
tweaked damage for some weapons.
link belowComment
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ironmonkaa -
Thugnasty4life
Re: reworked all weapons recoil.
You know the Project Reality mini mod already has these type of changes
The deviation is mostly there just to set the accuracy of the weapon while the recoil can be controlled so that one may shoot accurately while on full auto.
Im just curious though what tool did u make to determine the deviation distance of the MinDev line?Comment
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excentriker.de
Re: reworked all weapons recoil.
just type in the minDev in °, Multiplyer for the Position(stand,crouch,lie), the ZoomModifier and the distance in mComment
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Thugnasty4life
Re: reworked all weapons recoil.
what do u mean by minDev in °? Why did you put a degree symbol? you mean just whatever number it says?
so if it is
ObjectTemplate.deviation.minDev 0.1
i type in 0.1?
Oh and its an awesome tool, good job with creating it
Actually nevermind I see how it works. The minDev is represented in the code as degrees and the position multiplyers and im assuming the zoom modifier multiplys the degrees larger and smaller depending on the value. So if I put in 15 degrees for the minDEv and set all the position multiplyers to 1, the deviation will always be at any stance, 26.795 m at 100 meters for exampleComment
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excentriker.de
Re: reworked all weapons recoil.
hehe, its just a little tool i wrote because i wanted to know how the weapons shoot.
- the minDev, FireDev, SpeedDev, TurnDev, miscDev are in Degrees
- the other values are Multipliers that relate to the degrees and each other
for example:
M16
minDev 0.3 * devModStand 1.5 * devModZoom 0.8 at 100m = 0.628 m deviation
minDev 0.3 * devModCrouch 1.3 * devModZoom 0.8 at 100m = 0.545 m deviation
92FS
minDev 0.5 * devModCrouch 1.2 * devModZoom 0.5 at 100m = 0.655 m
M24
minDev 5 * devModLie 0.8 * devModZoom 0.01 at 100m = 0.07 m
minDev 5 * devModLie 0.8 * devModZoom 0.01 at 500m = 0.349 m
M95
minDev 5 * devModLie 0.8 * devModZoom 0.02 at 100m = 0.14 m
you can see the pistol has nearly the same accuracy as an M16 and the Barret is as double as inaccurate as the m24, in original BF2, hehe
mfgComment
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battlecarrysabot
Re: reworked all weapons recoil.
weapons now have camera recoil. grenades do no damage to tanks
link belowComment
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Rahabib -
battlecarrysabot
Re: reworked all weapons recoil.
http://files.filefront.com/ea_gamesz.../fileinfo.html
reworked all handheld weapons recoil. reworked both m67 & and grenade launchers damage.
reworked human & tank materials. made claymore & mine ai files.Comment
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