You know the solution to this right? "Supply line" flags. This is where in order to take one flag you have to have taken a previous flag in order.
Here's a sample:

In the above image the red lines denote which order the USMC must take the flags. If the 3 flag from the upper left is taken then the MEC must take the flags back in the reverse order.
Sometimes there are "splits" in the flag order so you can choose which to take in which order like this:

In the above image USMC has to take the flags in this order, 1, 2 or 3, 3 or 2, 4 then 5. USMC can't take base 4 unless they own both 2 and 3. MEC can take EITHER base 2 or 3 when they have base 4, but to take base 1 they must have base 2 and 3.
To make it clear which flag can be taken the mini-map will have a red outline around the flag (like when infantry need healing, but this time around the flag's icon).

In the above map the USMC must take the flag that is highlighted in red atm, the flag directly to the west of them. If there are multiple flags they can take then they would also be red.
This forces the fighting to be between the flags instead of having ring-a-round the flagie all round chasing flags.
Now I think I can change the icons in the mini-map dynamically based on the "Supply-line" flag logic, but I'm unsure how to program the flags to do the logic. I don't want the flag to be able to capped if its not the correct flag - perhaps a message in-game as well ("You're at the wrong flag. You must take X flag first").
Any ideas?
I HEARD, that someone made a server-side only patch for "Supply-line" flag logic, but I haven't found it.
Here's a sample:

In the above image the red lines denote which order the USMC must take the flags. If the 3 flag from the upper left is taken then the MEC must take the flags back in the reverse order.
Sometimes there are "splits" in the flag order so you can choose which to take in which order like this:

In the above image USMC has to take the flags in this order, 1, 2 or 3, 3 or 2, 4 then 5. USMC can't take base 4 unless they own both 2 and 3. MEC can take EITHER base 2 or 3 when they have base 4, but to take base 1 they must have base 2 and 3.
To make it clear which flag can be taken the mini-map will have a red outline around the flag (like when infantry need healing, but this time around the flag's icon).

In the above map the USMC must take the flag that is highlighted in red atm, the flag directly to the west of them. If there are multiple flags they can take then they would also be red.
This forces the fighting to be between the flags instead of having ring-a-round the flagie all round chasing flags.
Now I think I can change the icons in the mini-map dynamically based on the "Supply-line" flag logic, but I'm unsure how to program the flags to do the logic. I don't want the flag to be able to capped if its not the correct flag - perhaps a message in-game as well ("You're at the wrong flag. You must take X flag first").
Any ideas?
I HEARD, that someone made a server-side only patch for "Supply-line" flag logic, but I haven't found it.
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