On many USMC vs MEC maps the US main base in uncappable yet the MEC base is. This is the worst on kubra dam and Strike at karkand. First off on both of these maps both sides main base is on land. On both of these maps the us base is uncappable yet the mecs is not. I see no reason for it to be set up this way. It is far to easy for the US to just run down the river in karkand and cap the MEC main base. this only causes annoyance and when you wanna be in the fierce battle near the road you have to run all the way back and try to recap your main base and beg your teammates to help. The same goes for kubra dam if one marine gets back to the mec base no one can tell if anyone is there capping it. Even if you did know its so far from the rest of the action that woul never get there in time. Now the us has both airfields and theres is no real good way to mount an attack to reclaim it. On both of these maps not only does this causes a nussance but it is very bad for the MEC command since they will lose everything at the start of the round and likly not be able to get it back.
Map Annoyances
Collapse
X
-
Darkfox3889Tags: None -
rombaft
Re: Map Annoyances
if the base could be taken in like on karkand or kubra.
Then it would be very easy for the mec, just every mec rush to the base, rape it good, cape it and the round ends in 2min.
This is the point on maps where the US has to capture all flags, you need to give them a chance, and the possibility to keep a point where you can spawn because you only have one in the start.
Think before you complain -
Darkfox3889
Re: Map Annoyances
LOL no I dont want the us base to be cappable at all!!!! I want BOTH main bases to be uncappable!Comment
-
PrayingHands
Re: Map Annoyances
There is a balance there. MEC starts out with all the flags already owned on those maps. It would not be as balanced if you could cap the only base the US started with. It would be fun to cap the carrier though. :pComment
-
Spades.Jub
Re: Map Annoyances
"Think before you complain" You should read before you post
Both bases should be uncappable because in public servers on Karkand a US squad always gets the main MEC base early which gives their team two tanks and an APC while the MEC does not have any armor. The same goes for Sharqi because when the hotel building is taken early, the US loses their tank and helicopter. The team with the uncapturable bases should never lose the round because there is a guaranteed armor or air respawn.Comment
-
S_t_a_l_i_n
Re: Map Annoyances
not if smacktards r in those armor/air vehiclesOriginally posted by Spades.Jub"Think before you complain" You should read before you post
Both bases should be uncappable because in public servers on Karkand a US squad always gets the main MEC base early which gives their team two tanks and an APC while the MEC does not have any armor. The same goes for Sharqi because when the hotel building is taken early, the US loses their tank and helicopter. The team with the uncapturable bases should never lose the round because there is a guaranteed armor or air respawn.Comment
-
Lunarwolf
Re: Map Annoyances
If the US 'always' gets the MEC base early, then why dont we maybe, say, perhaps, defend the main base? All it takes is one person in an APC or a 3-4 person squad to defend the MEC main base from US attackers. In a 64-person map, there's only 2 main entryways to the MEC base, and 1 side entrance. It really doesnt take a lot of strategy to have a few people spawn at the MEC base, but noone likes to defend.
-LW-Comment
-
rombaft
Re: Map Annoyances
maybe try to defend your main base, this is the problem, nowbody does that.
And it will be to difficult to win a round for the USMC when they can't take the back points, this way they have to take point by point and the MEC can set all there forces on the front flag points because the rear main base can't be caped.
Even if the USMC can cape a flag in rear of the MEC, the MEC can always spawn back in there main base and take that rear point back in no time.
This is the dam point of a map where you have to take over the whole map as USMC, not the whole map but one pointComment
-
a1pointguard -
Harmor
Re: Map Annoyances
LAND BRIDGES **** me off. Dragon valley is probably the worst of the maps. Every bridge has a land bridge right next to it...why blow the bridge? Bridges have like no tactical value on this map...arg...
I would like a map pack of all the current offical maps but have it so that all the flags are neutral except for the main bases.
Example: Convert this:

into

for the following maps:
- Dragon Valley (above)
- Gulf of Oman
- Kubra Dam
- Mashtuur City
- Operation Clean Sweep
- Sharqi Peninsula
- Songhua Stalemate
- Strike at Karkand
I would do this myself, but I crash when loading these maps on my computer.Comment
-
imported_SpungE
Re: Map Annoyances
There is balance.Originally posted by Spades.Jub"Think before you complain" You should read before you post
Both bases should be uncappable because in public servers on Karkand a US squad always gets the main MEC base early which gives their team two tanks and an APC while the MEC does not have any armor. The same goes for Sharqi because when the hotel building is taken early, the US loses their tank and helicopter. The team with the uncapturable bases should never lose the round because there is a guaranteed armor or air respawn.
The US get the advantage of an uncappable Base.
The MEC get the advantage of alot of bases.
The whole point is that it puts the MEC on the DEFENSIVE to fit the story of the map...Comment
-
PrayingHands
Re: Map Annoyances
LOL, you just responded with what I said(thank you), and he was complaining about my post. Funny Spades, Spunge and I both "read" it and think the same thing.Originally posted by SpungeThere is balance.
The US get the advantage of an uncappable Base.
The MEC get the advantage of alot of bases.
The whole point is that it puts the MEC on the DEFENSIVE to fit the story of the map...
Comment
-
Zerstorer23
Re: Map Annoyances
Its just the premise of the level, In Karkand, the US are attempting to take over the city while the MEC has to keep it.
Shaquri, the MEC try to drive the americans out of the city.Comment
-
Darkfox3889
Re: Map Annoyances
Ok to whoever said to defend the main base sure you defend it and kill the first squad comming to kill it. But then your gonna wanna go fight and the problem is there may or may not be one guy going for that main base for the remainder of the round! And having to sit at the main base and do nothing the whole time is just stupid and isnt practical. If both mains were made uncappable i dont see any downside this could create. If some people have to do nothing all round but sit at a far off base the whole round just to keep their commander, armor, and air assets there is obviously a design flaw in the map. AND YES I get that the premise is so and so is defending the city, HOWEVER due to how BF2 works having air and arty tied to a cappable base just doesnt make sense.Comment
-
davyc412
Re: Map Annoyances
who gives a rats *** about story (especially for a MP only shootathon)... id rather had balanced and good gameplay, but i guess thats too much to ask for nowadays.Comment
Comment